Thursday, 16 December 2010

Digital Film Year 2 - Storyboard.

Storyboard (Part 1) Heres my storyboard, Ive spilt the story up int 3 different parts. All the shots are going to be in first person, to give emphasis from the chracters point of view.



Shot 1 - This shots going to be a shot of the charcater walking down the drive in real time. I have picked the location for this which is the drive running upto my accomidation. Its going to be in full colour and I want it to be steady constant pace in the speed of the walk. Also Im hoping for a few people to walk past, to add create the real life atmosphere which im heading for in this shot.

Shot 2 - Moving on from the character walkin up the drive I want a shot of the character opening up the front door to my accomidation. I want to get the hands opening the door in this shot, shouldnt really be any issues with this apart from might take a few takes to get a shot im happy with as might be tricky getting the hands in shot and opening door at same time, but ready to give it a go.

Shot 3 - Continuing at a similar speed and in full colour plan for the charcater to walk down my accomidation corridor. Im not sure whether im using the kitchen or my bedroom for this shot, my bedroom is more apropiate I believe as its kind of more personal and belongs to me however the kitchen has alot more space to film.

Shot 4 - Similar to shot 3, just going to be a shot of the character opening the door whilst trying to get the hands in the shot.

Shot 5 - Is going to be a shot of the charcter picking up a book of memorys, which contains a picture of his ex girlfriend who got killed in a freak accident and is finding it hard to get over her death. I plan on including a couple of pictures of her around the flat which can be used as prop. So yeh I want to include hands again in this shot and basically he picks up the books and puts it on the table.

Shot 6 - Using hands he opens the book on the desk to the picture, which I forgot to mention I plan to take a picture of the girl who agreed to act and stick it in a book. Plan on using hands in the shot, and I want to express an upset and depressed character through the motion of just using his hands, whether that be stroking the picture or band my fist on the table, theirs a few ideas im going to experiment with to get an ideal result.I'm also going to have the character kind of blackout in this shot as to im not sure how im going tto do this, might just go simple and have the screen go black for a few seconds.

I plan for the music to build up in Part 1, as Its building up to the dream part of the story, Its all going to be in colour to resemble real life. One issue I just thought of though is how im going to hold the camera and get my hands in shoot. However to this part im thinking for someone to be behind me holding the camera for the hands part as they should be in stationary parts ie opening the door and picking up the book. I wont be moving so person holding the charcater wont have to keep up with me which could have been awkard. We shall try it out and see what the results come back like.

Storyboard (Part 2)



Shot 7 - Location for this shot is going to be in the subway right next to Dry Dock, reasons I have chose this location Is I believe would look nice in black and white due to the texture of the walls aswell and should'nt be too busy making it easier to film. From here on the film is going to be in black and white to represent that kind of dream feel and is gonna be shot at different paces of speed. I also may potentially go for three colour effect but undecided to this point. As for the storyline this is the shot where he wakes up from the blackout and is kind of dazed, so hes looking around and I plan to have his hands touch the wall representing that feeling of he's not sure where he is or whats going on.

Shot 8 - Getting further down the path, he's still in that confused state of mind however I plan on having his ex girlfriend who died, walk across the path at the end and turn around and look directly at him then walk of and disapear. This is the plan but not sure how to go about it as I want it to be a kind of ghost like figure ideally or maybe even a kind os syloette however would imagine that would be very difficult to proceed with, So might just have the actor walk across with very little effects. Would give more sense of believeing she's in the dream which could work well.

Shot 9 - Where the character runs towards the end of the subway, this shots going to be in a very fast paced, I want him to still be in a confused state and kind of move all other the place, to show sign of desperation.

Shot 10 - Shot where the character reaches the end of the subway, only to find she has disapeared, I still want the signs of desperation to be their and want the camera to move all over the place as he tries to find her or spot any clues as to where she is.

Shot 11 - Want this shot to be a more slowed down pace compare to the previous couple of shots, as the character starts to walk up the hill / path. Im using the path next to the Muti Story Carpark to film this, only issue I have with this is it good get very busy and ideally I dont want anyone in the shots. I also have ideas to have the muti storage carpark to a silohette kind of effect which could look great.

Shot 12 - Want the charcter to carry on walking up the hill however I want him to fall to his knees, and kind of blackout again, I want the hands to be in shot as they hit the ground, This could be very tricky to film and dont want to end up dropping the camera. Im gonna represent him blacking out by just going to a black screen for a couple of seconds I reckon similar to what I did earlier on.

I plan for this part the music will be at its heaviest and fastest as its one of the main parts in the story however up to the point in where the charcter blackouts then im going to have the music go much softer again where it will build up to the finale. Many worries I have about these shots is getting the public included by accident which I dont want, thats why I think its best to have a member of the crewing team to warn the public of filming and indicate when the ghost is clear. Im also slightly worried about some of the effects im hoping to use however if they dont look great i'll just leave them out, Im mainly thinking about the shot inwhere his ex comes across the screen.



Shot 13 - Carrying on from the previous shot I Want the characters hands to be in the scene kind of like feeling the floor, as he's dazed still, and not sure as to where he is. Im hoping for effect in which it will show some footage and then go to a black screen kind of to resemble that dazed feeling and trying to open his eyes fully, which I believe could look nice. I want this to be quite a long scene and take some time for him to get to his feet as I want it to build up and give the feeling of when he gets to his feet his night mare continuing.

Shot 14,15 - Not really anything set in stone for this. Just want the charcter to be walking around aimlessly still searching for his ex. I have a couple of locations which I plan to use which I think could look good such as the Broadcasting Tower and Millenuim Square however theres are very busy areas still, but I belive would look good and want to go for that silohette feel. So could try out a few locations and speed the pace up which could hopefully look good and emphasise the point in looking for.

Shot 16 - This could be a very challening shot. What im going for is that the character realises ihis only escape from his nightmare is to pull the trigger on himself. However for this shot I want you to be able to see the character for the first time so its the effect of him looking at himself in the mirror. Im not sure as to how to link the shots together, probably the best idea from shot 15 is to have the charcter walk into complete darkness and then follow onto this shot. Chances are im going to have to use the greenscreen as I want the character to be a silhouette.

Shot 17 - Following on from the previous shot still in silhouette I want the charcter to Pull a gun from his head and shoot himself, However im tempted with the idea of using blood, obviously like a silhouette red, but could look a good effect what with the sin city kind of aproach, its an idea to investigate with.

Shot 18 - Final Shot in which he wakes up, I want the music to finish to this point, and it goes back to full colour, and hes dazed and everything, it goes back to first person as he thinks everything is OK he checks his hands and theirs blood all over them to leave the ending in a suspense.

Digital Film Year 2 - Music, Ideas and Crewing

For the film I choose this music of free music archive, the song is called "Transisor" by Bildmesiter whoch can be viewed here

http://freemusicarchive.org/music/Bildmeister/You_Are_Not_Stealing_Bor_Land/06_Bildmeister_Transistor

reasons I chose this song, apart from the very poor selection of music they had uploaded to the site, Firstly I didnt want any lyrics in the song because I thought it would ruin the atmosphere Im trying to create and I didnt want to spend time relating some of the lyrics to the music video and make it feel more apropiate, So idealy a kind of instrumental was best searching for and I believe my selection whilst not perfect does create an apropiate atmosphere and I actually didnt mind the tune, alot better than most of the rubish uploaded. Secondly I liked the structure of the song and I really like the build up into the more heavy part which I think could potentially work well in the build up to an event possibly to the part inwhich he enters the dream, which could look great if done well and maybe when later on in the structure it breaks down again to a softer tempo which I have an idea in where the charcter falls over and have the music build up again to a main part in the storyline which Im undecided too.

Carrying on in the development I have a idea on some potential locations inwhich to shoot my film which I will talk about more in my next blog where I will display my storyboard and How im going to tackle certain issues. The basic plot im going for, is the character all shot in a first person view comes home,the character is slighlt depressed as he cant get over a part in his life which im not sure as to what yet. maybe a unavoidable event. And goes into a dreamlike state where he's reminded and he tries to escape until he puts the gun on himself and awakens up. Thats the basic plot though will go into a more detailed aproach next blog and I beleive the Music will relate well to the storyline and create a great atmosphere.

For crewing on my project, I didnt think I would need alot of people for the shooting, one person to do the filming, I wont need any lights with it been outside so can cross that of the list. I might need one actor, been thinking of having somone who we keep seeing in the dream state, prefebly a girl inwhich Ive asked about a friend helping me out to which she said yes. I could do with someone warning the public of filming, whilst ideally I dont want anyone to feature in the film I might have to compremise as to the area of leeds im hoping of filming is a failry busy place and me and Dan are going to do the editing and effects part of the film.

For the briefe I had to help out on atleast 2 other projects because I was directing my own film,In which I helped out on 3 projects.

Chris Project - Didnt really do much but just help out a little on the set, nothing important but helped out a little with the green screen, was benificial cause I was thinking of using it so was helpful to see it in use which I was greatful about.

John and Matts Project - Was a very technical project and I found it really intersting helping them out and they came up with a brilliant idea, and liked the way they tackled their problems, such the use of a remote control. I helped out a little in controlling the car and did a little shooting / photography on the project. Heres a couple of bad pictures, just to confirm I was their basically.




Finally I helped out on Robbie's project, Just did some behind the scenes footage which he asked for, and helped out some more on set, and he did a few tests on me first before he went ahead with filming, I also helped out a little with the lighting.

Digital Film Year 2 - Research

Here is some research I cam across. Following on from my previous project, I really liked the idea of having some kind of syloette feel for this movie video, however having seen a fellow students briefe for this project I wanted to stay away from using the actors as syloette.



Parkway Drive - Sleepwalker

This is the main focus point of research I found as its the style of work im highly influenced by. I found the video by watching scuzz TV one day and upon first viewing I instantly loved it and would like totry something to a similar effect for my music project. Reasons I'm hugely influenced include I love the use of effects that are included such as the shot in where the you can see the character spraying on the wall in red which works really well upon the black and white , I really acquired to the first person view of the movie as it makes you feel more in the video and gives you a dimension as to what the character is feeling and the emotions going through, which is something I could see working in my video. I also liked the syloette feel of the buildings which I used a similar feature in my title credits sequence and know of some key points in leeds I could use for settings to get a similar feel to what is shown in the vide. I also really admire the kind of constant change in pace of the first person camera which could work really well for that kind of dreamlike effect to express the feel of the charcter is not sure whats happening and I wont to express to the viewers that feel of you cant get settled as and feel relaxed as something new is happening frequently. I also love the shot in where you see the character getting shot which is something I could potentially try on the green screen and I have an idea for my film inwhich thats the last scene in which he tries to escape his dream by shooting himself to wake up to reality. So yeh definatly this video has given me alot of ideas and I have some basic lines inwhich I can follow and develop.



The Prodigy - Smack My Bitch Up

Another video of research, completly forgot about this video but was reccomended to check it out, but if I was aiming for a first person kind of film this was great reference to use, similar to the previous film it goes through constant change of speed which im looking for to keep the viewers guessing.Another thing I noticed on was some of the effects they have used to give the feeling of a drunk character which Could potentially work well for my film, im not sure as to the exact effect they have used, but seems like a simple way inwhich to take my project forward and experiement with. I also noticed the way in which they have used the characters hands to interact with, and to this moment im unsure as whether to use the hands as could be a issue, but thought of a couple of good shots which could include him looking at his hands with blood on which could be potentially tricky to film but theres an idea their inwhich to take development further.




Heres a trailor for the Sin City film, dont want to mention too much as Ive covered this to death, but its the kind of similar effect im planning on going for the. The Three Colour effect and I know upon many tutorials out their inwhich I can use. Only problems I may occur is getting a good contrast as my idea for my film could'nt have come at a worse time what with the bad weather and everything.



Heres A Extract from the film Doom, in which it goes into First person which is easily the best moment of the film. I just really like who they took influence from the game and put it in the film to great effect, dont really have much to say on it as ive covered what I like about it in other research but Its just another example of a kind of theme im going for within my video.

Digital Film Year 2 - Introduction

For our new brief we have to create a music video no less than 30 seconds and no more than 5 minuites. They was only one rule we really had to follow which was we had to pick a song this website.

http://freemusicarchive.org/

Included on the brief was that we had to work on atleast 2/3 other projects, which was my personal choice as I had decided that I wanted to direct my own video, however I had no idea from this stage inwhich direction I should go for my 1 minuite video, however the one idea that I thought of was to take influence from my other project which was the title credits,which was kind og going for a three colour effect which Ive used before, which actually turned out alright with the green effect I used for the bottle in last years digital film module. so it would be nice to experiment with that idea again. I had no idea how or where to take influence from though I plan to have a look around youtube at different music videos though I had a feeling Im kind of aiming for a sinster atmosphere on first thought.

Tuesday, 16 November 2010

Game Art Design Year 2 - Concept Devlopment

Was at this point struggling for ideas inwhich to take my robot design further, So I was just searching the internet one day checking out some games that were gonna be released before christmas, and I remembered the game Donkey Kong country returns which was to be a released soon. Im a huge fan of the Donkey Kong country franchise and I just thought the idea of interpreting the monkey into the robot was a good idea, as I believed would apeal to all ages and could make the robot act like a monkey and be very light hearted, humerous and imature which could be a good apeal to all ages. I also like the game setting of having a monkey kind of robot in the jungle which could be a great contrast, and potentially camouflage him, I think one of the next steps forward is to create a storyline which could influence the aesthetics of my character.



Around the same time I watched the trailer for the new film Megamind, and one of the characters stuck out for me was this robot that was been controled by this fish in a bowl as you see below. It then influenced me to come up with an idea of maybe a monkey, potentially conroling the robot through some source as to which im not sure. Maybay having the monkey ride somewhere on the robot been able to control it or been able to control it though brain signals.



My previous point of having the monkey controling the robot also lead me onto th idea of something similar to Wallace and Gromit The Wrong trousers, which im sure everyone is aware of, but having a similar concept of maybe the monkey controling the robot through a remote.



I was then told to come up with a storyline for the character as that would help me design the aesthertics, so I came up with this rougth outline that this kind of crazy monkey got fed up of not been able to find enougth bannanas on the island, which was inhabited with other monkeys. So he came up with this idea of designing a robot in his hideout, which is like a secret labartory hidden in the jungle and he uses his inventioon to collect all the bannanas and the other monkeys are out to stop him. Not the most creative stroyline but its easy to understand and would apeal to the target audience.

Heres a Side,front and back view of my character design.



Heres the design for my character which Im quite pleased with, Ill just talk to you a bit about the design. Firstly I gave the robot really large shoes for two reasons, one is to decrease the potential for falling over in the jungle, as its a very folliage place and easy to trip over vines so this should prevent the chance of that happening. The other reason is that I have equipped him with a Jet pack for obviously reaching those bannan's which are high up in the top of the trees, and he can control the flight through is shoes aswell to help with steering. I purposely gave it a kind of safe like body / chest area as I thought that would be great place to keep the banana's rhich are collected on the island, and could be a great thing to interact with for the second part of the brief. Ive mentioned a bit about the jetpack which will be located on his back. The purpose of the hands is so when the robot is in mid air, the hands will expand to collect the banana's from the tree. The texturing of a good proportion of the robot will be in camouflaged, to hide away from the rest of the inhabits on the islands. There a few of the main features on the robot. Overal im very pleased with my idea and think its a great concept to take forward on to maya.



Heres some finished concept art which I did using adobe illustator, I also included the monkey in this concept, I just wanted it to be a normal looking monkey and look no different to the rest on the island, obviously his intelectual powers are superior but apart from that he just looks like an average monkey, Im really pleased with the way the finished concept art looked.

Monday, 15 November 2010

Game Art Design Year 2 - Research

As we have to model the character and to be honest Maya is not a strong area of mine, I have a feel that alot of the characters I designed previously would be too advanced for me to create on Maya thats why It would be advised for me to stick to more simplar shapes, thats why Ive been looking at a robot / futaristic chracter as as you can see from the images, alot of the shapes of organic and simplified which would allow easier construction in maya and thes designs fit the crieria im heading down.



Really like this design, and as you can tell its conrtucted by using very simple shapes which should make live alot easier on maya, for example the head is a square and the body is a stretched oval shape,I also think that the younger audience can relate to a character such as this as through the use of simple shapes and not too much detail. However I believe the character would look great as a modelled character aswell. The concept art is also very interesting and looks great with the choice of colours they've used as they've gone for a kind of cardboarad cut out look which looks really impressive and I believe would relate to my target audience well.



This is concept art from the game machinarium which I have focused on before on a previous project, whilst this is a little bit more complex than the previous robot and would be a lot harder to construct, I really like the overal design and uses simple shapes aswell but in a more advanced way as it includes more joints. I reallty love the concept art whilst its not something im aiming for as its a little too sinister and not the feel I want for my character it certainly stands out and is beautifully toned and painted.



Heres one of my favorite peices of concept art I found whilst researching, I love the design of the robot and the shapes used, Im definalty looking at something with a similar feel and charisma to this however I dont want to copy into it too much. i really like th feel of the concept art and would apeal to my target audeience very well.

Heres a good website I found with plenty of more designs which I can take influence by.

http://naldzgraphics.net/inspirations/40-beautiful-robot-characters-illustration/


While searching on the web I came across this very interesting blog of a whole variety of very interesting characters based around the word freak. What I really like about these characters is the way they have been combined with every day items for example such as A mobile phone and a vending machine. How this can influence my designs potentially is im wanting my robot to stand out and be fun so maybe I could combine my design, with for example a every item such as calculator maybe, or another animal mabe like the penguin I drew previously.





The Bog can be found here http://freakmutantmonster.blogspot.com/2009_02_01_archive.html

Game Art Design Year 2 - Timesplitters

After looking at my drawings, for some reason some of the characters reminded me of those included within the game Timesplitters which I thought would be a great position in which to start my reasearch, another reason is that Im going for a kind of crazy idea and Timpesplitters features many great concept designs such as the snowman and the duck for example and is designed in a light hearted feel and very humours which is the kind of attributes I'd like my character to contain, also Timesplitters features some great level designs which could come as great research for when I have to build an environment for the character to live in.




Here is a great video on youtube I found containing all the chracters in the game, as you can tell there are many unique designs such as mentioned before the duck and the snowman which you dont see in many other first person shooters, Im looking for something different for my character. I'm mainly concentrating on the robot chacracter featured within the game as thats the route im deciding on heading down. So the idea is to gain some ideas to potentiall improve my concept designs to create a robot im happy with.

I Really like the robot at 2.08 in the video and the way it is modelled through the use of simple shapes and would like to take influence from this design as its a kind of similar feel im looking at, the shapes are used really well and I like the way it has a kind of synful feel but is taken as light hearten and something that is suitable for ages which is something I want. Overall there is some great charcters included and I could potentially take influence from another charcater as im not wanting a basic robot design, Im looking for something more whacky and humerous as I want my design to be fun and stand out upon the many robots included in media. whether that be having a kind of fire demon robot or even a zombie robot, these are routes I could experiment in, overal this have been a great reference of research.








Heres just a few example OF Timesplitters charcter concept art I found while searching on the internet, while my designs wont really be influenced by these examples, its nice to look at some concept art and get ideas on how to present mine and its good to look at the posses, overall I really like the art and choice of media they've used.

Game Art Design Year 2 - Quick sketches

Heres a few quick designs I did, I just felt like doing a few drawings with no aim in mind to experiment and see if I could gain any direction from my drawings. I liked this method as I came up with some intereing drawings and ideas which I could take further, towards this point I did not research at all so did not have anything in mind. One thing I definatly found out is that alot of my drawings I produced were based around shapes similar to robots, which is a potential area I could develop into as robots are very poular characters and can be combined with different genres for example steam punk, similar to the big daddy of Bioshock, and even combine different abilities such as a robot that fires ice or lightning, which I like the idea of.



Top left - Quite like this design as its made out of simple shapes and I would imagine be easier to construct on Maya which is something I have to think about,Story behind this design is its quite a old abandoned robot, which purpose is to go around fixing other broken robots which are in combat, only issue I have is it reminds me too much of Bender from Futurama but the oringinal concept I like.

Top Middle - Not as keen on this concept, to be honest im not actually sure what it is, I tried to draw some kind of human creature like with wings but I dont like the idea at all and I struggled to draw what I imagined in my head so I think I'll stay away from this idea.

Top Right - Just thought about going crazy about this design, I just thought about one of my favorie animals which is a Penguine and decided to turn him into a robot, and I gave him video game controllers as hands where he can use a variety of his special abilities to those im not yet sure on, Overall I like the idea and could explore this with a variety of different animals.

Bottom Left - This design is a crab like huminoid, I turned him into a very powerful like creature with very large pinsars, I also porvided him with a jetpack and parachute for the quick get away. Really like the concept though could image be a challenge modeling on maya, hence why I might have to simplify the model though is definatly a idea I may consider.

Bottom Middle - This is my favorite concept so far, it reminds me of somthing though as to which Im not sure, I really like the organic smooth feel to the character and should be easier than most of my other designs to model in Maya, Idea for this design is its a combat robot that is controlled by an animal, as to which Im not sure about, cause im going for a kind of younger audience handrawn feel with my characters, and through its arms it can fire a variety of substances as to which im not decided, on, though I definatly like this concept

Bottom Right - Not too keen on this idea, I just though about putting a kind of sheet over his head, but it turned out looking too much like the ghosts of pacman for my liking, I think ill avoid this idea.



Left - The idea behind this design is its an ancient ninja warrior that has been revived be accident, and lives in the ruins, quite like the concept and the story behind it, with it been ancient it has mangled skin and not in the best condition but is very deadly and near impossible to assinate.

Middle - Not too keen on the illustation at all but that can be modified. I like the idea behind the character though, its an evil robot that wants to take over the word basically, its main atributes it has a very sharp spinning blade in its mouth which can be used to terrible destruction, and is also eqipeed with loads of rockets which can shott from a variety of places, meaning its very hard to survive its deadly attack. If I went with this concept I'd have to clean up the charcater but the idea is there.

Right - For this design I came up with a futuristic like Cowboy.similar to my previos drawing I really like the idea but the illustartion could be improved, not sure as to the story behind the character at the moment though. The character would have similar attributes.

Overall I beleiebe I came up with some good ideas and storylines to go with the characters, though I think my best is to go with a robot influenced design as thinking ahead it would be easier to modify in maya and when it came to animating the walk cycle it wouldnt have to be as realistic as say a human walk, therefor would be easier hopefully.

Sunday, 14 November 2010

Game Art Design Year 2 - Introduction

We have just recieved the brief for this module inwhich the basic outline is we have to design a humonoid character from scratch then model the character in maya then bring the character to life by animating them for a short sequence which could be anying from a jump to a crawl, However we have to think about the environment the character will be placeed in as for the second part of the brief we have to design the environment. At this date I have very little idea as to where to head with the project both in concept or research however I feel like just drawing freehand and get some potential ideas on paper, then see where, If I can gain influence from the illustrations.

Monday, 8 November 2010

Digital Film Year 2 - Evaluation

For my Film Title Sequence I am very happy with my results and what I have achieved within the brief, and I believe I have explored different styles of media which I have enjoyed and learned new skills on Software such as After Effects which I can take forward and improve on and use these skills learned onto new projects and improve my knowledge further.

What I liked about my project was the style I went for as I believe it complements my chosen novel brilliantly by the use of silhouettes as that was a great style of media to go for and I really like majority of the imagery used. And I believe my choice of research was excellent and provided with me with many great ideas and styles in which to develop my sequence which lead me to some great results. I believe I have some great effects included such as the blood going along the shadow line which is really good and original and compliments my style well, I really like and the car scene in which the cars stop in mid air is one of my favourite moments from my sequence. I’m really happy with the font I selected and go so well with the style I choose and look really effective with the blood splatters. I really like the colour theme of my project in going for a 3 colour choice for majority which looked really effective among the silhouette focus of media.

I really enjoyed the experimentation part and playing around with different styles of media as its good to get away from computers and explore new materials and find new techniques and methods in which to play with and create interesting images and ideas in which you can use for future projects. Okay not all experimentation was successful but I learned that some forms of media aren’t appropriate for some projects. I also enjoyed using software such as Illustrator and Photoshop and building into your images and experimenting with different ideas and watching your development come to life which is the most exciting part of the project. I also enjoyed getting feedback off other pupils as it gives you new ideas which you haven’t thought off in which you can you to improve the quality of your work and can help you out on areas your struggling at which is always beneficial . I also enjoyed the amount of freedom we were given within the project in which you could concentrate your ideas onto your strengths and interests which improves the quality of your work when u can focus on an area you enjoy.

Things I didn’t enjoy during the project was actually picking a novel in the first place as I took too long making the decision and that was potential time lost on the project, I also found moments on After Effects very frustrating obviously with been new to the software it took time to adapt but eventually I got the required basics in which to complete the brief. And I also struggled to keep to the storyline as during the process I got so many new ideas in which to develop my sequence further and the more I developed the further I got from my original storyboard.
Things I would improve about my project is id probably have more camera action like when a shot finished, Id experiment with moving the camera as my project is a little static, or even zooming in the camera at times, just to add that little more dimension. I’d also probably include a little more animation for example having the character animated to hold up the gun. I would also clean up a few areas for example on the car scene the cars don’t curve as effectively as Id like which I could improve by using the graph editor. I’d also really like to improve the music as its pretty terrible and out of sync that’s something I plan to go back into after the deadline as well as other areas I may choose to improve on. I would also try to stick to my storyboard as much as possible though sometimes you have better ideas to improve on your originals. I would also manage my time better

Digital Film Year 2 - Music

One of the most frustrating parts of the project, I knew what kind of sound I was looking for, a kind of soft jazz aproach, similar to the music in Catch Me If You however looking for a more sinister feel, was looking at piano sounds as there really effective for creating emotion and can be played to a fast and slow tempo which could work well. I also thought of the idea of having gun shot noises but decided against as I felt that would ruin the atmosphere of the music.we were told to look on free music archive however I couldnt find anything that I was reall looking for, so I settled for the best I could find which. I choose apiano track by Cooper More entitled I NY Piano but unfortunatly I cant provide a link and not sure how bo post a mp3 on here. Howver I tried to sync the music to the film as best as possibl using final cut but this is not a strong point for me, and im not pleased about the music but plan to go other it in the future and improveand find a more apropiate song.

Digital Film Year 2 - After Effects Screenshots

Just a few screenshots of my project in After effects





Digital Film Year 2 - Added Shot



Surprisingly I had more time that I thought I would end up with at the end so I decided to add in a quick shot just before the last scene inwhere someone gets shot. So I decided to have a close up of the gun which looks quite nice and flows realy well with the scene before and after and looks really good, The text is'nt the right font as Photoshop dosent have font here so this was just a quick concept mockup, however having now animated im happy with the result and you couldnt tell that it was added last minuite at all.

Digital Film Year 2 - Further Development Shot 6 Part 2

I was struggling to come up with a concept for this shot. I had the idea inwhich The woman would walk across the scen however I couldnt execute it well, and struggled to animate it so I decided to have a read through the vovel for inspiration. And I came across this shot inwhich she starts of small and gets larger as she moves toward the end of the page which could be a good to experiment with and on the bigger image have a little of the screen off page which would follow well into the next scene. So i went with this concept. I admit its not the best but and this weakest shot within the sequence but it flows well and nicely and leads on well to the next scene, so shall keep it for the time been but plan to work back into when I have time and come up with some better concept.

Digital Film Year 2 - Further Development Shot 5 Part 2



Carrying on from what I previously mentioned I added in a jump before they stop in the air which looks really good And I really like the change in the background which looks even better now i added a jump as it builds u up more instead been there at a instant. Its not perfect as the cars dont follow a very smooth curve but thats someithing that could be looked in at a further date by using the graph editor but its not a big deal at this stage. Other that im really pleased though I f you look closer enought there is a bit of the car I forgor to rub out which will come into view towards the end of the scene, but likewise thats something I will go back into after the deadline and improve. Other than that im very pleased as this is probably my favorite shot in the sequence.

Digital Film Year 2 - Further Development Shot 3 Part 2



Pretty much developed the image to what I mentioned before, just added some paint splashes as people had reccomended me to do as it now gives more of a purpose for the blood to run under the agents feet which is really interesting, and gives the feel of blood dropping to the floor and dripping away which I really like. So yeh I believe the development of this shot is complete and to a standard im very happy with. Just one negative thing ive seen is theres a bit of white on Paint splash however its not that big of a deal, but summit I will go over and tidy once the project has finished.

Digital Film Year 2 - Further Development Shot 2 Part 2



Heres an improved versiion of the second shot as you can see I animated the gun which Im really pleased as it flows really well and is an interesting effect to use. I kept the square in the middle to stay and build the gun around it on purpose. I have also improved the timing, which is much better and in sync as the red eyes iluminate on the exact frame as when "starring" apears which works really well and "Dave Harris " appears when the gun is fired. Overal very please with the development of this scene and Im finally happy at my results, as this was one of the most challenging scenes on the sequence.

Digital Film Year 2 - Final Crit Feedback

For my final crit I got alot of valuable infomation inwhich I could take possitive feedback from and try to improve some areas of the film which arnt as strong as others and gather other peoples opinion which is invaluable.

Basically the main point inwhich I have to take further is to mave the film in a more finalised state for final crit which could be done by improving time management from thing which were reccomended such as planners and setting yourself mini deadlines.

The general opinion was that people liked the style and believed it was suitable for the book I was covering, general feedback was to clean up certain areas such as make sure the images wernt as pixalated and that everything was included within the composition.

Digital Film Year 2 - Further Development Shot 7



This is the final shot in the film sequence, Im really plased with this scene and I have added in the gun to the side as It follows on really well from the previous scene in where the woman is holding the gun, and it looks really effective been there with no one holding, and creates element of mystery, as your not sure as to who has shot hims, but your lead to believe its the woman so on that purpose im creat happy with I have achevied. I really like the effect of the blood splattering the body which is a really good effect and has worked out much better than I had planned, and is a great way to end the title sequence and then having the 100 Bullets appear at the same time as the blood splatter really works well, so yeh very happy with the final shot and dont belive anything needs changine.

Digital Film Year 2 - Further Development Shot 6



For this scene I decided to have the woman walk across the scene and have a few blood splatters which to emphasis shes the dominat character in the novel, and have so text apear as she walks past. Im not too kenn on the walking part as she moves across the screen, im not too sure how to tackle this, theres the option of animating her and when she gets to the other side she could hold up hergun,This is the scene that needs the most devoplent accoriding to feedback from final crit.

Digital Film Year 2 - Further Development Shot 5



This scene is not quite completed, as its missing a few seconds from the beginning, in which Im having the cars jump from under the sceen to the position in which they start of in this clip and the screen will be white, This is to emphasise the cars jumping over a hill, and Ive always liked the idea of them stopping in the middle. Originally I was gonna have a more flashing effect to emphasise the police car sirens. But experimenting with the idea I really liked just the red and blue static center which is really effective, as it just pauses which works really well with the text apearing, I deliberatly included two Names for this screen due to them been two offices in the novel, Also I used red and blue as the background to link well with the police sirens.

Digital Film Year 2 - Further Development Shot 4



Taking on influence from the last shot which turned out really well, I decided yo follow a similar technuque as the two images were very similar in style and I thought it would look good by the animating a red box to go along the gun and then shoot out, Once again people mentioned to use a different shape or a more blood like effect, but I decided against for similar reasons as mentioned previosly, And i like the way the gun is diagnoal and aimed at the corner so in away that complents the style I chose as its adjacent to the corner. Im also really pleased with the blood splatters which look really effective and are timed really well, and the placing of the text works well and im happy with the timing of the text apearing after the paint splashesas it kinda builds up tension and then calms down emphasising that point of keeping the viewers guesing through changes of pace. Potential development is to have the eyes light up when the gun is about to shoot but once again think that would take the emphasis off as too much red imagery happing at once, and should be best left earlier. So in conclusion I think this shot is complete and is one im really proud off

Digital Film Year 2 - Further Development Shot 3



Im very happy with the way this shot has worked out, probably my favorite in the sequence, first off im really happy with the image, and I really like the way in which I animated the red box to run along the shadow lines to create that effect of blood pouring down. People have mentioned using a more kind of blood effect to run down the shadow lines but I like the simplicity effect of a box as it has a feel of what im looking for similar to other film sequences such as "catch me if u can" as it takes images and simplifys them to an effect in its own which im trying to acheive with this this shot. I also really like the poition of the text as it works well with the shadow lines and i like the way the text apears as the blood passes. I thought about the idea of having the letters apear one by one as the blood passes by but I wanted to keep the text consistant, but was an interesting idea. I think one idea im going to proceed in that was mentioned at the Final crit is im going to have a few blood splatters to the boss which would look nice, as at the moment it does feel like the blood apears with no purpose, so hopefully the splatter provide a purpose while at the same time improveing the quality of the shot, so further development will be needed.

Digital Film Year 2 - Further Development Shot 2



This is my development so far for the second shot,I quite like the imagery used, but the timing is bet off as firstly I think the eyes would be better turning red when the Th gun shots, however then with the eyes turning red and thier been blood splatters the eyes wont be as effective so I think the best bet is to have then turn red when the name apears, which at the moment the timing is slighly off. I also think there should be an extra word added next to "Dave Harris" as it geves no indication as to what or who "Dave Harris" is so think I should add a word such as starring. Im also gonna develop the idea of having the gun come together from different places as that would look good I belive, and them maybe when the guns complete have the eyes become red which could work well, So theres alot of experimentation still to be done with the timing and aesthetics of the shot. But overal I really like the development, and the eyes turning red is a really good effect and works well the the black syloette, and the blood splatters are effective, though mide reduce one as it could get a little too crowded.

Digital Film Year 2 - Further Development Shot 1



Heres the first shot, which Is just an opening shot which I wanted to set the scene for the sequence, Im really happy with the text as you can see it works brilliantly with the plain white background, and I decided do a blending to introduce the first movement, but as soon as the blending stops on the "DC COMICS PRESENTS" I wanted it to hit you fast thats why I had a few paint splatters added across the text which also look really good and creates a great splatter feel with the text. I wanted a change in pace as I believe if things are kept at same pase it gets kind of boring and predictable, and I wnated the sequence to keep you off guard and be more exciting. So not really much to comment on as its just a simple opening shot, but quite happy with the result and fits in well the rest of the sequence. Im happy with this sequence so does'nt need anymore work done to it.

Digital Film Year 2 - Experiment With Text

For the font, originally I was going to go with the idea which I did in an experiment earlier where I was gona handraw the fonts myself and cut them out as I really like that effect as it complemented the imagery well, However due to alot of time developing my ideas, I thought it would be less time consuming if I picked a font. What I was looking for was a font that was kind of in your face and was looking at a kind of inky text which would work well and compliment with the blood spllaters, howeever I also liked the idea at looking at some handrawn fonts as like previously mentioned it is asociated to the style of gaphic novels well with the handrawn feel.

I also thought about how the text will apear within the sequence and I thought the best option as I wanted it to be kind of in your face and fast pased is to just apear and go without and animation or Blending, apart from the opening shot where I think a blending would be apropiate as its the start. Im also going to have the text in capitals to kind of go with the in your face feel, and be more dominant to go well with the genre.




Heres the first text which really struck my attention, the font name is "Broken Ghost" and from fist look it was almost the perfect font as it was exactly what I was looking for anf forfilled the criteria perfectly, and did several tests with the font and It really worked well in all sizes and colours and went well against all colours and imagery. Really like the kind of messy ink feel it goes well with splatters, and looks good in red as looks like a blood splatter.









Heres a few more typeface which grabbed my attention but to be honest my decision was already made, but these did gran my attention, but none of them could even compare

Digital Film Year 2 - Blood Test 2

Heres A Blood test I did using this premade blood effect on After Effects which I borrowed from a fellow student



Heres a quick animation of the blood been used on a plain white background, at the moment its im experimenting with black as its easier but If Im happy with my results I shall colour it red. From the video I really like the effect and the splatter could work well with some of the imagery for example gun shots.



I did a few experiments with the first scene and can already tell that the paintbrush effect is a much better technique to use. Firstly the paintbrushes are a better and more apropiate style of media to use as they go better as the colours are more bold and they work better, and you have more control over them in positioning them and are easily editable, as you cant extent the length of blood effect here so once it finished the animmation it disapears so for those simple reasons, im going with the paintbrushes which is comfortably the better option.

Digital Film Year 2 - Blood Test 1

Here is the first of a test I was going to try as I wanted a really good blood splatter kind of effect, which would work well with the syloette style, So i started off with experiementing with paint brush splatter effects, which I downloaded from a free site. however I have lost the link into where I downloaded them from, so im not sure on the copylaw writes as to whether I couls sell on my work with them included or enter into competitions



Heres a few of better blood splatters which were included within the downloaded packasge So I saved them then imported them onto after effects inwhcih to experiment with my findings.



Heres my results from my experiment, firstly I think it works really well as there bold colours and works well both splattered over the top of the syloettes and other the white background and the effect is really good and creates a good splatter tone, and I even tried an experiment of having them splatter in the eye and im happy with my results.

Digital Film Year 2 - Animatic and Conclusion

Heres an animatic for my film titles so far at this current stage, so far I am happy with the way the project is looking, obviously I have not included any text as to yet so that area is still to be looked into, and whether im going to have the text animated and where to postition. Aswell as text im still to animate certain features which will be animated to create interesting effects however sticking to the feel and mood of the sequence.

However Im going to make a couple of changes, Ive decided to get rid of the shot in where the woman runs across the city landscrape as Like mentioned before I think there maybe a problem with the time limit and believe out of the shots this is the one which is not as imprtant to the storyline and im not as happy with the result on this as others. Ive also desided to open up with an inroducing text instead of a shot of the main character, as during research I noted alot of sequences started of with this technique so I believe it is probably adviced to start this way.

Digital Film Year 2 - Development Shot 8

This is the final scene in where the title of the film will be shown and I also want to include a man been shot which I didnt include in the storyline however I'm adding it on as I believe it will improve the title sequence.



Heres kind of an experiment I did with text, for this I just wrote "100 Bullets" to a similar style as to Saul Bass typography on black card then cut them out and glued them ont white paper then scraped some red chalk onto it to give the effect of blood splatter. I actually Im pleased with they trypography results and believe this is a potential rout to head down as it gives the sense of handrawn text which is apropiate for the styke and feel im looking for as obviously graphic novels are hand drawn so its potential typograph I could include.



Heres a Quick image I drew on black card, taking influence from reasearch I gathered into creating an interesting image. I really like this image as creates a feel of the character been shot and blood been splattered out and believe it would work well in the final scene as the gun shoots him. I plan though to take an image from the novel as to get a better shape and continue the feel of taking images from the novel to keep consistant.



Heres a more developed image which I continued with the same style as previously. I found the image in the novel and used it as it was almost identical to which I have just created however looks more human figure like and the idea for further development is t have a blood splatter with in the image which would create a great effect.

Digital Film Year 2 - Development Shot 7

For this shot, I wanted it to build up to the climax, in where im planning on having the chracter holding a gun and shooting but how to go about the idea im not too sure as I have a couple of interesting ideas.



First off one of my ideas, even though the concept is very rougth Is to have the character standing still holding a gun and then shooting it and having a bullet travel across the screen, which will then move onto the other screen for the climax. I like the concept and belive the lines could work well to interact with the bullets. But first off I need to find / design a better image of the woman inwhich to use in the shot to reveal a better idea of if the shot will work.



Heres a interesting image I found of the woman in the novel of her holding a gun which looks really good and would work well with what im looking for.



Heres a more developed idea of the previous concept and I really like the design and believe it will work well and like the postioning of the lines and could interact with the text well by having it placed within and as the bullet is shot have the text coming in fast from the other direction which could potentially be a nice effect to use.



My other idea is to have the woman animated to walk across the screen but have no background which could be a nice change of direction from the previos scenes and could work well. I also like the idea of her walking up to the other side but stopping near the edge. As to in the next scene you just get a shot of the gun as its shot which would look good and is worth experimenting with.I also like the idea of having a few blood splatters as she walks across but having them miss, to emphasise shes the strong kind of undeafeatable character in the novel.

Digital Film Year 2 - Development Shot 6

For this shot i wanted a shot of the police in the background coming after the woman as this would work well with the previous shot as would then provide veiwers the infomation of what is chasing after her, and could include a nice effect of the landscrape behind the cars which could look quite cool.




Heres my first concept I did by experminting with card, then scanning it onto the computer, howvere I have not edited on Photoshop yet, but shall if I choose to develop this idea further. Im quite happy with this image and like the effect of the landscrape background, that works very well with the police cars. I decided I wanted to try something different and used cut out lines to create car shaped designs, that looked nice however I still think I will probably opt for a more silohette image on the final, but its worth experimenting. I like the hill effect that looks nice and plan to place the text in the middle where the white space is. Overall im very pleased with this result and shall look into developing it further.



Heres my second concept, this was a more simplified version, however I had really good idea for this and the idea would work more effective into this design, however Im still unsure about the police cars and shall look into experimenting with different media to create a better police car which would be more complimentry to the shot and the effect im planning on playing with.



Heres an image from 100 bullets which I really like and is perfect for what im trying to acheive as the positioning is perfect as it gives the impression of the cars jumping over a hill which is what im looking for, so I decided to take this image and play with the cars on illustrator.



I took the image and put into illustator and drew around them and im really happy with results and have decided to leave a bit of white in the window as I believe that will work well with the effect i'm going for and could even consider the idea of blood running down the window screen.



Here is further development, for this image I have gone onto illustartor and created a better shape which is more hill like inwhich for the cars to jump over, I decided to experiment with having light on top of the car and having them alternate, however I dont like the shape, and thought of an interesting idea of instead of the light been used. Not to have lights but have the middle of the screen switch from re to blue which could be a cool and different effect to use. I also like the idea of the cars been animated to jump over the hill which is an effect I could experiment with.

Digital Film Year 2 - Development Shot 5

Shot 5 Was a shot inwhich I had took huge influence from the "Catch me if u can" title sequence,I had not used any influence from images taken from the book however I wanted an shot of the woman running across the city landscape. Heres what I come up with, which i follwed on from my quick sketch on the storyboard.



Heres a concept of what I came up using card, however was not happy with the colour tone as the scanner deleted some of the tone, as to the eye I was really happy with the image. so decided I to draw around the image in illustator and colour it in with the apropiate colours However I was please within the image apart from what I just mentioned as I had some interesting ideas inwhich to develop the idea further.



I used illustartor and this was my result and can already see the Improvement as the colour was more one toned and more striking and bold and fit in with my previous shots much better, however the image might be slighly too bright and could be toned down to create a more mysterious feel, but that could be easily done at a later date



Heres some further cocept of potential idea inwhich to develop this shot, basically I want the white character which is done quite roughly, to run across the screen, however im not sure as if to her running of have the lanscrape move to give the feel of her running but she remanins in the middle, however that can be experimented at a later date.I also liked the idea of making the figure more like that of catch me as you can which would work well but could require alot of work and maybe a bit too contrasting to the style. I also thought of the idea of having sots of blood in the window as the runs past which could be a nice effect, which I have done a quick concept for. Other ideas or I could have the sky start of light then get darker maybe to give the feel of it turning to night, which is worth experimenting with or even maybe the buildings get darker / lighter. I think the most obvious plave for the text will be at the bottom but shall maybay experiment with other places

Digital Film Year 2 - Development Shot 4

Shot 4 taken from the storyboard was a shot inwhich you were showed a picture of the womans family with all their heads crossed off,however I have decided to delete this shot from the film title sequence as I could already tell from some of my development of previous shots and the ideas which I were thinking of would add a few seconds onto the shot and with only having a 30-45 second deadline I though it would be a benifitial idea to delete this scene as out of the lot this was the scene I could get away with most be deleting, as its not as important as others any by not including theres still a sense of mystery as instead have been told, you want to watch to find out why she was given the briefcas and her motive. A reason why I want to stick to a 30 second sequence is because I wanted the sequence to be fast and in your face linking well to the genre apropiatly.

Digital Film Year 2 - Development Shot 3



For my the 3rd shot I wanted to have an image of the woman holding the briefcase in her hand, as it would follow on well from the previous shot of the man holding the case and walking through the door So I cam across this image in the novel which is perfect to experiment with and hopefully create some interesting effects and imagery.



This is a concept I came up with the image, in where all the squares would join up at the center to create the image of the woman however I was not too keen on the results as I thought it would be too contrasting to the syloette feel i was aiming to ehich I have focused on within the previous shots and to be honest I dont like the image too much as its not very effective and dosent stand out well among the black background. However it was good to experiment with as I now new of several techniques which wont work aswell as others.



Heres a quick experiment I did with different styles of media, I used chalk as the outline and shading of the woman which I did quickly as was just experimenting really with and base further development of the media, on my results, I used red card for the briefcase as to mix to different styles however really didnt like this image even though it was in a rougth state I didnt want to develop this idea any further I just found that the scanner took too much of the detail away, even on the eye This experiment wasnt really sucsessful.



Heres another interesting image I found while quickly browsing through the novel, I really like the angle of the image and the angle inwhich she held the gun as it is kind of aimed towards the viewers and another reason I liked the image it that it gives you a really good closeup of the woman picking up the gun from the breifcase and she has more of a sinister body posture unlike on the other image where she looks quite worried. So I believe this would be a better image to use to create a more sinister mysterious feel, I aslo have a couple of ideas to develop the image more.



Heres a developed concept of the image inwhich I drew around using illustrator then shaded in the black. I really like this image as It carrys on from the previous shots and links well using a simlar style of media and keeps that mysterious sinister feel well as thats the mood im looking for as its a Crime / Action novel. I have decided to leave the areas of the gun white as I have some ideas such as having something run across the gun such as bullets, or even just a shade of red, which would then when reach the end of the gun shoot out.Then maybe have a couple of splatters of blood on the corner. I also play to do something with the eyes and shall probably have them turning to red when shes about to shoot. I'm not sure as to where to place the text yet as theres plenty of potential ideas.