Showing posts with label Game Art Design Year 2. Show all posts
Showing posts with label Game Art Design Year 2. Show all posts

Thursday, 17 March 2011

Game Art Design Year 2 Part 2 - Game Concept Ideas

Heres just a few ideas which I may include within my storyline of my game art, firstly the rougth outline just to remind you the evil monkey on the isalnd has created a robot, and has stole all the bannanas on the island with its help and to this day is undefeatable. Within thinking more I have decided upon designing a kind of Lab based interior for the robot character to be featured within.

An idea I had is that the lift is out of the bounds, and one of the objectives is to search the island and five maybe for example five bannans inehich will contain a code which you can then use to activate the lift which will take you the boss. Im not sure as to how difficult this would be to achieve but is definatly an idea I may consider, however I then thought hws that gonna work when he has all the bannas on the island, so maybe something else you have to collect maybe monkey statues which could work well, its just a potential idea which Im sure the users would enjoy.

Further development which I think is a good idea if I can pull it off, is to have a cable car situated within the bottom of the island which will take you to the top which I believe would be a great interactive feature and offer amazing views over the island which would work well, also potentially come up with somenting more unique and intersting, for example maybe a barrol cable car. when you get to the top you will be able to see great views of the island and you will then enter the secret hideout inwhich you will meet the robot chracter.

Monday, 15 November 2010

Game Art Design Year 2 - Research

As we have to model the character and to be honest Maya is not a strong area of mine, I have a feel that alot of the characters I designed previously would be too advanced for me to create on Maya thats why It would be advised for me to stick to more simplar shapes, thats why Ive been looking at a robot / futaristic chracter as as you can see from the images, alot of the shapes of organic and simplified which would allow easier construction in maya and thes designs fit the crieria im heading down.



Really like this design, and as you can tell its conrtucted by using very simple shapes which should make live alot easier on maya, for example the head is a square and the body is a stretched oval shape,I also think that the younger audience can relate to a character such as this as through the use of simple shapes and not too much detail. However I believe the character would look great as a modelled character aswell. The concept art is also very interesting and looks great with the choice of colours they've used as they've gone for a kind of cardboarad cut out look which looks really impressive and I believe would relate to my target audience well.



This is concept art from the game machinarium which I have focused on before on a previous project, whilst this is a little bit more complex than the previous robot and would be a lot harder to construct, I really like the overal design and uses simple shapes aswell but in a more advanced way as it includes more joints. I reallty love the concept art whilst its not something im aiming for as its a little too sinister and not the feel I want for my character it certainly stands out and is beautifully toned and painted.



Heres one of my favorite peices of concept art I found whilst researching, I love the design of the robot and the shapes used, Im definalty looking at something with a similar feel and charisma to this however I dont want to copy into it too much. i really like th feel of the concept art and would apeal to my target audeience very well.

Heres a good website I found with plenty of more designs which I can take influence by.

http://naldzgraphics.net/inspirations/40-beautiful-robot-characters-illustration/


While searching on the web I came across this very interesting blog of a whole variety of very interesting characters based around the word freak. What I really like about these characters is the way they have been combined with every day items for example such as A mobile phone and a vending machine. How this can influence my designs potentially is im wanting my robot to stand out and be fun so maybe I could combine my design, with for example a every item such as calculator maybe, or another animal mabe like the penguin I drew previously.





The Bog can be found here http://freakmutantmonster.blogspot.com/2009_02_01_archive.html

Game Art Design Year 2 - Quick sketches

Heres a few quick designs I did, I just felt like doing a few drawings with no aim in mind to experiment and see if I could gain any direction from my drawings. I liked this method as I came up with some intereing drawings and ideas which I could take further, towards this point I did not research at all so did not have anything in mind. One thing I definatly found out is that alot of my drawings I produced were based around shapes similar to robots, which is a potential area I could develop into as robots are very poular characters and can be combined with different genres for example steam punk, similar to the big daddy of Bioshock, and even combine different abilities such as a robot that fires ice or lightning, which I like the idea of.



Top left - Quite like this design as its made out of simple shapes and I would imagine be easier to construct on Maya which is something I have to think about,Story behind this design is its quite a old abandoned robot, which purpose is to go around fixing other broken robots which are in combat, only issue I have is it reminds me too much of Bender from Futurama but the oringinal concept I like.

Top Middle - Not as keen on this concept, to be honest im not actually sure what it is, I tried to draw some kind of human creature like with wings but I dont like the idea at all and I struggled to draw what I imagined in my head so I think I'll stay away from this idea.

Top Right - Just thought about going crazy about this design, I just thought about one of my favorie animals which is a Penguine and decided to turn him into a robot, and I gave him video game controllers as hands where he can use a variety of his special abilities to those im not yet sure on, Overall I like the idea and could explore this with a variety of different animals.

Bottom Left - This design is a crab like huminoid, I turned him into a very powerful like creature with very large pinsars, I also porvided him with a jetpack and parachute for the quick get away. Really like the concept though could image be a challenge modeling on maya, hence why I might have to simplify the model though is definatly a idea I may consider.

Bottom Middle - This is my favorite concept so far, it reminds me of somthing though as to which Im not sure, I really like the organic smooth feel to the character and should be easier than most of my other designs to model in Maya, Idea for this design is its a combat robot that is controlled by an animal, as to which Im not sure about, cause im going for a kind of younger audience handrawn feel with my characters, and through its arms it can fire a variety of substances as to which im not decided, on, though I definatly like this concept

Bottom Right - Not too keen on this idea, I just though about putting a kind of sheet over his head, but it turned out looking too much like the ghosts of pacman for my liking, I think ill avoid this idea.



Left - The idea behind this design is its an ancient ninja warrior that has been revived be accident, and lives in the ruins, quite like the concept and the story behind it, with it been ancient it has mangled skin and not in the best condition but is very deadly and near impossible to assinate.

Middle - Not too keen on the illustation at all but that can be modified. I like the idea behind the character though, its an evil robot that wants to take over the word basically, its main atributes it has a very sharp spinning blade in its mouth which can be used to terrible destruction, and is also eqipeed with loads of rockets which can shott from a variety of places, meaning its very hard to survive its deadly attack. If I went with this concept I'd have to clean up the charcater but the idea is there.

Right - For this design I came up with a futuristic like Cowboy.similar to my previos drawing I really like the idea but the illustartion could be improved, not sure as to the story behind the character at the moment though. The character would have similar attributes.

Overall I beleiebe I came up with some good ideas and storylines to go with the characters, though I think my best is to go with a robot influenced design as thinking ahead it would be easier to modify in maya and when it came to animating the walk cycle it wouldnt have to be as realistic as say a human walk, therefor would be easier hopefully.

Sunday, 14 November 2010

Game Art Design Year 2 - Introduction

We have just recieved the brief for this module inwhich the basic outline is we have to design a humonoid character from scratch then model the character in maya then bring the character to life by animating them for a short sequence which could be anying from a jump to a crawl, However we have to think about the environment the character will be placeed in as for the second part of the brief we have to design the environment. At this date I have very little idea as to where to head with the project both in concept or research however I feel like just drawing freehand and get some potential ideas on paper, then see where, If I can gain influence from the illustrations.