Showing posts with label Creative Industries Year 2. Show all posts
Showing posts with label Creative Industries Year 2. Show all posts

Tuesday, 17 May 2011

Global Companies Australia

One of my ideal destinations to work in would be Australia, heres a few companies I'd like to work for.



Blue Tongue Studious ( Melbourne, Australia )

Blue Tongue Entertainment is one of Australia's premier game development studios; we've been making games for consoles and PC for over a decade. We began life as an independent studio in 1995, and became a part of THQ in 2004. We now have more than 100 staff, and are continuing to look for talented individuals to join our teams.

We've shipped games in a wide range of genres, and have a number of popular titles under our belt, including Starship Troopers Terran Ascendancy, Jurassic Park Operation Genesis, the Nicktoons series of games, and Marvel Super Hero Squad.

Our acclaimed Nintendo Wii game de Blob launched in the US and Europe September 2008, and in Japan and Korea in November 2008. Our sequel, de Blob 2 launched on Xbox360, PlayStation 3, Wii in February 2011. Find out more at www.deblob.com.

All our games are made using our constantly evolving proprietary engine and toolset; we develop for all the current consoles, including Nintendo Wii TM , Microsoft Xbox 360® and Sony Playstation®3





( Brisbane , Australia )

Wildfire Studios continues to grow its profile as a preeminent developer of casual games.

Founded in 1995, Wildfire gained immediate recognition with the launch of the best selling and critically acclaimed pinball simulator Balls of Steel. The company has now released some 15 casual games across multiple platforms.

Wildfire�s games are distinguished by technical excellence, the highest quality graphics and attention to detail. The games are available on all the major game portals including Yahoo!, Big Fish Games, RealNetworks, Oberon, MSN and worldwide retail outlets.

Hollywood’s Leading Concept Designer uses a Wacom Intuos

What kind of software/hardware do you use when you create a concept art?
My studio setup is relatively simple. For digital paintings and drawings, I only use Adobe Photoshop. Currently, I’m using CS1 on my mobile laptop and CS5 on my nuclear-powered Alienware at home. It’s important to have a powerful machine because much of our work involves complex paintings which require a lot of RAM to load. The specs for my Alienware are:

Intel i7 960 Quad Core CPU
12 Gigs of DDR3 RAM
2 x nVidia GTX 295s in Quad SLI mode
Windows 7 Ultimate 64-bit

This PC is connected to a 30” Apple Cinema Display running at 2560 x 1600 resolution (great for digital paintings).

And of course the Wacom tablet is required. At home, I’m using the new 9x12 Intuos 4. At work, I’m still using the 9x12 Intuos 3 tablet.

The only other software I use is ACDsee. This is a photo manager application which is great for viewing reference images. It’s quick, has a small memory foot-print, and inexpensive to buy.

What are your ideal equipments/tools for concept art?
For me, speed is the key. I can’t stand lag or waiting for anything to load. So the first priority is a powerful PC with lots of RAM. Second are the displays. I prefer dual 30” screens running at very high resolutions (2560 x 1600). Next is the 9x12 Wacom tablet. Finally, match all this equipment with Photoshop and you have the perfect working environment.

I do get a lot of questions about MAC or PC. For me, I prefer the PC; simply because there are way more cool games on the PC than MAC. Since I work in the entertainment industry, it’s important for me to also play with the products. Currently, I have about 30+ games installed on my Alienware PC.

What is the advantage of using pen tablet/Interactive Pen Display?
Working digitally has a lot of advantages over traditional media. For example:

- The freedom to explore different directions without wasting material such as paper or paint
- Smaller studio footprint. I no longer need a huge drawing table with multiple lamps. This also makes the studio look much cleaner and modern
- The Wacom also allows me to go portable. A powerful laptop + Wacom is a cool combination
- Working digitally is also good for the wrists and eyes. You don’t need to move your arms much and there’s no need to squint. If you want to see something, just zoom in. And if you want to draw/paint a specific area, just pan the image to match your hand position
- No need to wait for paint to dry (a big slow down back in the classic painting days)
- Control-Z! This is probably the most important tool – the ability to change your mind and fix mistakes.

How Wacom products help you and your team to minimize work process?
Doing away with traditional media saves a ton of time and money. For example, back in the old days (10+ years ago), every designer on the team required a huge work area. Each space had a big drawing table, markers, lamps, paint brushes, storage bins, etc. It can take years to fully equip one designer. When the Wacom came along, all that changed. Now we just buy a PC, a tablet, and load up Photoshop. The studio is much more efficient as a result and work gets done faster. The Wacom tablets are one of the most important tools in a design studio – it literally changed the way we work.

What do you expect from Wacom?
I’ve owned every Wacom product since the ArtZ II days (back in 1996). Since then, I’ve always enjoyed every product that has come along. I can’t wait to see what will come out next. My dream is to have a wireless 9x12 Cintiq!

Just thought this would be an interesting insight into the software the leading concept artists use.

Films Been Turned To Movies

Home | Games Archive
13 videogames being made into films
Simon Brew

We've been through the production lists of Hollywood again, and uncovered a wealth of console and computer games coming to the big screen....

Published on Mar 13, 2008

Yesterday, we dug up 38 old films that are currently in the process of being remade. Today? Here are thirteen computer games coming to the big screen…

EverQuest
The huge online role playing game is currently in the hands of writer Michael ‘300’ Gordon, who is penning a screenplay for a potential 2010 film.

Max Payne
Personally, I love the Max Payne games, and consider it a blight on the face of gamers everywhere that they weren’t more popular. But they’re very movie friendly, and that’s why filming has now commenced on a movie that may yet re-start the gaming franchise, too. Mark Wahlberg is starring, and John Moore (not the one who writes for us, rather the one who remade The Omen) is directing.

Kane & Lynch
Eidos’s 2007 game seemed to be made with the big screen in mind, and thus Lionsgate has picked up the tale of two Death Row inmates on the run. Jieho Lee is in negotiations to direct the film, which could move into production this year.

Gears of War
Underworld and Die Hard 4.0 director Len Wiseman is being linked with a live action version of Microsoft’s Xbox 360 hit game. Stuart Beattie is currently writing a screenplay (his credits include Pirates of the Caribbean, Collateral and the upcoming Spy Hunter). It’s still in the early stages of production, though.

Spy Hunter
Talking of Spy Hunter, the classic 80s arcade game (which re-emerged reasonably recently) is also being scribed by Stuart Beattie for the big screen treatment. Paul W S Anderson is down to direct the film, which is still at the writing stage.

Halo
Peter Jackson was linked to the project once upon a time, and Alex Garland has been working on a script. Yet the whole project seemed to hit the buffers last year, and thus far, there’s little sign of it coming back to life. Proposed director Neill Bloomkamp stated that he though the project was dead last Autumn, and he could well be right…

Prince of Persia Sands Of Time
Brit director Mike Newell has signed on the dotted line for the big screen Prince Of Persia outing, which has original creator Jordan Mechner involved in the script. Jerry Bruckheimer is producing, and the film is now in pre-production. Cast is yet to be confirmed, but it’ll be on the screen next year.

Splinter Cell
A film based on the Tom Clancy-branded stealth/action game is in the early negotiations stage right now. That’s make a finished product some way away…

Mortal Kombat
Another film in one of the more successful videogame franchises, this one has Christopher Lambert rumoured to be attached, but no script so far. Doesn’t usually stop them where game-to-film adaptations are concerned…

Metal Gear Solid
The game that pretty much popularised the stealth genre in games is coming to cinema screens, possibly as early as next year. Michael De Luca – who also has Ghost Rider on his CV – is producing, but no cast or director details yet.

Devil May Cry
Capcom has apparently signalled its attention for a film to be made around another one of its popular franchises (after Resident Evil), and while little else is known about the Devil May Cry movie project, 2010 has been pencilled in for its release.

Rainbow Six
John Woo is producing, but seemingly not directing, a movie adaptation of another Tom Clancy-branded videogame franchise. Rainbow Six is a bit more action packed, mind. Zach Snyder was attached, but apparently isn’t any more.

Broken Sword: The Shadow Of The Templars
The adventure game series is ripe for a film, and so one is being written right about now. Charles Cecil – who created the series – is attached as Executive Producer, and a 2009 released is planned

3DS Making people Ill

s revolutionary 3D screens were supposed to provide gamers with a mind-blowing experience.
But it seems Nintendo's new console has only succeeded in giving them a headache.
Hundreds of angry users have complained that playing on the 3DS makes them feel unwell.

Health warning? Hundreds of angry Nintendo users have complained that the electronic firm's new 3D console makes them feel unwell
The handheld device was launched last week to huge fanfare in Britain, Europe and the U.S.
But gamers, some of whom queued overnight to become the first to own it, are already reporting side-effects including dizziness, nausea and headaches.
One Twitter user said: 'Warning to everyone, if you’re already ill and have a migraine, DO NOT play the 3DS with 3D on. Urgh. '
Another gamer said: 'The 3D gave me a headache, so I hated it.'


Read more: http://www.dailymail.co.uk/sciencetech/article-1371435/Nintendo-3DS-makes-gamers-sick-gives-headaches.html#ixzz1Mc2OxahK

[iPhone game] Samurai: Way of the Warrior

Was just looking on the unity site and found this game entitled Samurai Way Of Warrior, I thought it was a great source of research having us used Unity and Maya, software we have used before soI have experience in this kind of software. I also really like the graphical approach of the game, and the sort of style I really approve. Heres the trailor of the game.



Located in beautiful Brno, Czech Republic, MADFINGER Games brings together a team of veteran game developers. MADFINGER's portofolio includes many popular games, previously worked on big budget AAA titles for PC, XBOX, PS2, PS3, XBOX360.

Committed to providing the highest quality software for the mobile platform, MADFINGER Games' mission is game development with a focus on gameplay and player experience, with a major emphasis on total customer satisfaction.

MADFINGER Games' goal is to create console quality games for mobile devices such as the iPhone, iPod touch, and iPad with a major emphasis on total customer satisfaction.

Global Companies - Canada

Was just looking around at some of the global gaming companies around, I was focusing my search mainly towards three countries, been Canada, American and Australia as these are the three countries I could see myself working mainly due to the lifestyle similarity and hobbies interest. I start my search looking at Canada. Heres a few companies Id Like to work for.



Play Brains Studious ( Canada, Ontario )

Playbrains is a game development studio specializing in digitally-distributed fun. We create console and PC games that blur the lines between downloadable and retail games. We absolutely believe that downloaded entertainment can be as rich and immersive as traditional retail games, and we are committed to creating easily-distributed, high-quality fun across all game genres





Dot Bunny Studious ( Canada, Ontario )

dotBunny is a zazzy independent game studio based out of Peterborough, Canada. We make games that are different, and are proud of it. We also do some pretty awesome work in the areas of application development and visualization.
Founded in 2006 by Matthew Davey, we have grown from being a two-person professional services company with a dream of creating games, to a licensed development studio committed to the full lifecycle of game development. Since the beginning we have provided services and development assistance to some of the most critically acclaimed games on the market.
Today, we continue to develop new and astonishing intellectual property for clients, as well as groundbreaking titles of our own.



Having a look around heres two companies for example I'd like to work for. I really like the style of the graphics used with the games and target market the aiming for, thats something I can see myself been a valuable team member and shall follow these companies.

3DS Hacked in 1 Day


So you just got a Nintendo 3DS following its launch in Japan -- what do you do? While most would be content to simply pass the time with Pilotwings for at least a few days, others are a bit more... curious. In that group you'll find the folks from Tech-On!, who have already torn the handheld apart and even gone the extra mile to examine its 3D display under a microscope -- they assume it's a Sharp parallax barrier display, but weren't able to confirm it as such. As if that wasn't enough for a day-old system, YouTube user ayasuke2 has already hacked the system to use R4 cards and run unauthorized Nintendo DS games. Head on past the break for some video evidence of that, and hit up the source link below for the complete teardown.

Monday, 16 May 2011

On The Brink


With Brink having been released in the past few days gamers have been telling Splash Damage that the game has bugs and flaws with their gameplay and online system Splash Damage have responded with apollogising for the problems and offered free Downloadable COntent to gamers, here is the article:

Brink closes its checkered launch week with news of free DLC and promises it's fixing the crippling lag in its multiplayer.

With an update now live, Brink developer Splash Damage is introducing a configuration change for Xbox 360 users (which will also be available for the PS3 when PlayStation Network comes back) that limits Campaign matchmaking to eight human players (default is up to 16). The config change will also be available in most Freeplay modes.

Those who haven't had lag problems can find the 8 vs. 8 setup in something called the "Big Teams" configuration in Freeplay, and also via custom settings in Private matches.

As a token of appreciation for those who've offered feedback on Brink and stuck by it through this first week, the game's first DLC extension will be free. Splash Damage says it's planned for a June release and will offer "additional maps and new content for players."

Technology Replaces Fitness

Video games are replacing sport as new government policy allows kids to play Wii during PE lessons.

Parents of kids in trial schools can now opt for their children to play games like Wii Fit and Wii Sports during physical education. Some schools are even offering Wii as an optional sport amongst a list of traditional outdoor activities. This comes after a move made by the NSW Department of Education and the Australian Sports Commission to add the fitness titles to the PE curriculum, in the face of rising obesity levels in children.

As you would expect, the decision has been met with both criticism by some and praise by others. Australian boxer Danny Green says if video games were offered in place of sport, he would pull his kids out of school. "I could think of nothing worse than having my kids stuck indoors in front of a computer and square box," the father-of-two says. "They are inside a school long enough and to put them indoors for sport is disgraceful."

Principal of Belmore South Public School, Gail Dyer, defends her school’s use of four Wii consoles during both PE and music lessons. "We don’t have a tennis court and this [is] as effective as having kids out (playing) on one," she says. "Many of the kids live in apartments, so a lot of them don’t get out to play sports."

Last year, a PE conference held for the NSW Association of Independent Schools had a component focusing on using Wii Sports. It explained how Wii could be used from kindergarten - for dance and gymnastics - right through to HSC topics, such as how biomechanical principles influence movement.

Melinda Turner, a consultant for the Australian Sports Commission, says anything that gets children interested in sport is a good thing. "If this is what has to be done to promote what you can do when you play sport, then that’s fantastic," Ms Turner says.

Law To Make Facebook Private? ( California )


A landmark law proposed in California would upend social networking sites' privacy policies by instituting new restrictions on what user information is shared and requiring sites to institute more stringent privacy settings.

Internet companies and trade associations have already opposed proposal "SB242," authored by Senator Ellen Corbett, arguing that it would have "unintended consequences," a negative effect on their business, and force users to make uninformed decisions about their privacy, by making them choose their privacy settings before ever using the social networking services.

The bill, which would apply only to users in California, would prohibit sites from displaying users' home addresses or telephone numbers without their consent and would mandate services remove of any information about a user within 48 hours of the request, or face a $10,000 fine.

Under the proposed law, social networking sites would be required to have all users choose their privacy settings--explained in "plain language"--as part of the registration process. It also spells out a privacy setting that would be mandated to serve as the default on all sites and that would prohibit "the display...of any information about a registered user, other than the user's name and city of residence, without the agreement of the user."

"You shouldn't have to sign in and give up your personal information before you get to the part where you say, 'Please don't share my personal information,'" Corbett said, according to the San Francisco Chronicle.

The Internet Alliance, a trade association that includes companies such as Google and Facebook, is among the groups that have expressed concerns and misgivings about the law.

SB242 "would force users to make decisions about privacy and visibility of all information well before they even used the service for the first time, and in such a manner that they are less likely to pay attention and process the information," Internet Alliance executive director Tammy Cota wrote in a letter to the Senate Judiciary Committee.

Story continues below
AdvertisementAdvertisement"This legislation is a serious threat both to Facebook's business in California and to meaningful California consumers' choices about use of personal data," Facebook spokesman Andrew Noyes said of the proposed law, the San Francisco Chronicle reports. "Any legislative or regulatory proposal must honor users' expectations in the contexts in which they use online services and promote the innovation that fuels the growth of the Internet economy."

Meanwhile, Corbett has accused the world's largest social networking website of operating in "stealth mode" to fight her proposal by offering "talking points" to members of the Senate Judiciary Committee, prior to the hearing, on why the bill should be opposed.

Whilst who knows what will happen, and whether or not more countries / states proceed in creating a negative atmposhere towards facebook, however this could have an impact on social gaming and online gaming, what with content on users been available, such as age and location which could lead to strictor privacy.

LA Noire - Technology

LA Noire is the new game developed by Rockstar, world wide famous for there back catalogue including big hitters such as Grand Theft Auto and Red Dead Redemption.
eam Bondi have updated the standard of facial recognition and reality that comes into games through its in house tecnology using a 360 degree covered facial recognition. Picking up any facial movement from the actors and actresses from gestures, smirks to simple grins and cheek movements as this technology plays a huge part in the story of L.A. Noire and allowing a sense of realism and thought to gameplay. This is just another step forward towards realism,whilst the technology included is deeply impressive Im not a fan of ultra realism. Heres the viideo below.

Star Wars, Making Of And Concept

I remember be shown a documentary about the behind the scences in coming up with concept art for the Revenge Of The Sikth Film, however I couldnt find the extracts I was looking for on youtube. However I found some examples of concept art I think was entitled for the film, however I'm not sure and may have been aimed towards the game.



However while still searching for the video I previously make I came across this documentry talking about the video game Star Wars : Return Of The Sith, It would have been nice to get both extracts and compare and contrast between the two formats.













Becoming Game Concept Artist

Matt Kohr is a student at Savannah College of Art and Design who wants to work as a concept artist in the video game industry. He's already nabbed a few gigs doing some artwork part-time while in school and during his summer break. In this interview conducted by professor Brenda Braithwaite (who teaches a course Kohr is enrolled in called Applied Game Design class, which mimics the game industry environment), he explains his artistic process and the secret to his success so far.

Prof. Brenda Brathwaite: The concept artist is often considered the holy grail of art positions. As a budding concept artist, does this intimidate or inspire you?

Matt Kohr: It's a little bit of both. Sometimes I get scared because there aren't many concept art positions to go around, and I'm overwhelmed by the portfolio competition. Luckily, I've had the opportunity to see the influence of concept art in the studio environment. In a team setting, seeing a strong piece of concept art can really inspire everyone and give them a strong goal to progress toward. When one of my pieces causes someone to stop and say, "Yes! That is what we need to make," it makes all the effort worthwhile.




BB: What is your process from initial idea through to final concept?

MK: As many artists know, one of the hardest questions is "What should I draw?" Luckily, the concept artist is immune to this question -- a game development team is never short on ideas to be illustrated.

In addition to Cowboy Cave [images shown], I'm currently working on an indie game with fellow SCAD student and game designer Will Miller. He will give me an assignment like, "Give me a tank. I want the tank to have a personality. Maybe give the tank a face or something." I take this cryptic prompt and begin to gather visual source material.


Working from existing art and photographs, I create small "thumbnail drawings" to decide how the tank is shaped. Once I get a thumbnail with personality, I'm practically done. If the shape is clear and interesting at one inch wide, it will work large scale. The rest is polish.

BB: As a student, you've spent summers and some time while in school working in the industry as a concept artist. How has this industry experience benefited you?


MK: School can't totally prepare you for the industry. At school, the week before finals, students flood the computer labs. Everyone feverishly works under their deadline, giving feedback to one another. It's a great working environment! Communal energy of that sort only happens once per term in most classes, though. A game studio gets that every day.

The simple act of working for nine hours every day makes me a stronger artist. Doing it surrounded by a team of talented game developers makes it fun.

BB: Others are likely interested in how you got an industry gig in the first place. Can you share how that came to be?


MK: My freshman year, I found myself in a lunch meeting with Hi-Rez Studios and listened to them describe their upcoming PC MMO Global Agenda. Luckily, they were attending our annual conference here at SCAD, The Game Developers eXchange (GDX). They said they were looking for graduating seniors, but being a defiant freshman, I totally ignored them and introduced myself to the producer.

I forgot to bring a portfolio, but told him to visit my web site at the end of the week. When I told him that, though, I did not actually have a web site! A week later, however, I did.

When we exchanged emails after that, I made it quite clear that I would help in any capacity -- and at any price. I told him I would work for free. Some combination of passion and portfolio landed me a summer internship, which led to a fantastic working relationship throughout college.

BB: What advice do you have for aspiring concept artists still in college?


MK: You have to love designing, and do all the hard work yourself. Never put your pencil down. Seriously. School work is not enough to get you where you want to be. Find a team and make a game or a mod. All of the best work comes from extra-curricular drawing. Always be imagining. If you practice enough, the technical part will stop hindering your art, and you can focus on being creative.




Also, make sure to be a part of online communities such as www.ConceptArt.org. These sites are great places to see how the pros work and to get valuable feedback.

There has never been a better time to be an aspiring artist. The internet is alive with art community and free media. You can even watch DVDs where artists create entire works while narrating their process, such as the Gnomon Workshop series. So, if you really enjoy it, put in the hours drawing, and put yourself out there. You never know when you might need to show off your portfolio

Crysis 2 Concept Art ( Dennis Chan )

Concept artist and illustrator Dennis Chan has released concept art he created for Crytek’s first person shooter Crysis 2. Dennis worked on creating concept art, cover illustrations and environment designs





Social Gaming Colapse


Denis Dyack known games designer believes that gaming in the social network will crash as he see no economy within that aspect of gaming, here is the article from Industry Gamers:

Facebook has attracted numerous traditional game developers to "switch sides" to the social games space - a sector that has truly blown up in the last couple years. Zynga, according to some estimates, is worth more than $10 billion. Denis Dyack, founder of Silicon Knights, is not a believer in social games - not personally or commercially. In fact, he thinks social game makers will be in for a very rude awakening in the future when the industry's bubble completely bursts.


We asked Dyack if the rise of social and the migration of traditional talent to the social space is a detriment to the traditional games market. He answered, "It is damaging traditional gaming for sure but... how it’s going to work out is anyone’s guess. The trend that I see is it’s probably going to be one of the biggest bubbles and explosions that our industry's seen in a long time and I think when it crashes it’s going to crash very hard. I don’t think there’s an economy there."


That would imply that the mighty Zynga and other top social game makers are doomed, but Dyack didn't want to get into specifics. He thinks the amount of money invested in social is foolish, however.


"I don’t know about Zynga – I think that’s a big micro, but I think that the amount of venture that’s being poured in, in general, that's most of the video game industry investment. As far as I know right now, it's going into pure social gaming. It looks like marketing to me. It doesn’t look like real gaming. And maybe it’ll change, I don’t know. It looks very, very dangerous. I think Zynga’s valuated more than some traditional publishers right now that have been in the industry for decades. I’m sorry, but I just don’t see it. It seems imaginary to me... it doesn’t look long term healthy to me," he continued.


"And right now you’re seeing a lot of influx in venture and you’re seeing a lot of excitement and a lot of pie in the sky ideas, but when games actually have to start showing pure revenue and real ‘here’s how much we made and here’s how much it cost’ ...I think that industry is going to not last very long."


Traditional publishers, with the exception of EA (which bought PlayFish), have been slow to jump on the social bandwagon. Activision in particular has been roundly criticized by industry pundits for essentially ignoring social and mobile. Dyack believes that other publishers actually are more aligned with Activision than we think but have been reticent to state their stance on social.


"I think there are a lot of publishers out there that don’t agree with it and they just haven’t spoken about it," he said. "I don’t see Nintendo going into that space, as an example. There are a lot of publishers that I don’t see going into that space. And, you know, EA is one of the few that's [embraced social]. Just to be clear - there’s a difference between experimentation and [committing to the space]. So if Silicon Knights said hey, we’re going to throw 3 or 4 people on a social game and see what happens that’s very different than me saying, ‘hey I think that’s going to be really successful.'


"You know, we may do that in the future but it’s kind of like an experiment versus 'this is our business model.' I tried playing FarmVille, I really did, but it’s not my cup of tea. And I’m not saying that FarmVille’s a bad game but as a gamer who's played games all my life, I know what kinds of games I want to play. I play games every day and I’m always trying new stuff. Our golden rule is we make games that we want to play ourselves and I just look at those [social] games and those are just games I don’t want to play for whatever reason. I just think that they're not a good use of my time versus quality."


Do you think Dyack is on to something? Will the whole social games industry come crumbling down?

Link to the article http://www.industrygamers.com/news/facebook-gaming-will-crash-very-hard-says-dyack/

Social Gaming Growth

According to a new report released today from market research firm Parks Associates, social gaming is on track to become a $5 billion industry in the next five years.




Staggering as that estimated growth rate and market size is, according to Juniper, mobile gaming is expected to grow to $11B over the same period.

Both of these parallel trends underline the massive shift to and within digital. According to Electronic Arts, digital now accounts for 45% of the overall games market up from 31% in 2008

Uploading and Hosting Work

Was just looking around at possible websites inwhich you can host your work / create a portfolio for free, In the hope of gaining a little recognition and get followers, Ive always thought it was pretty good idea to host your work and maybe allow people to download / use for free however people would always be informed on which is your work and still have the liscense for so potential clients can get in contact and build on for there, when starting out you dont want to overprice yourself so be prepared to start at a loss.

Heres a few sites which were reccomended upon users.

Carbonmade
Deviant Art
Coroflot
Shared Den
LillypadsKrop
Shadowness
Fig Dig
Krop

Im a user of Deviant Art and have uploaded some of my work up there, heres an example of my monkey robot their. http://divinitywithin7.deviantart.com/art/Monkey-Controlling-Robot-209094273.

Video Game Merchandising

Was just thinking about the merchandising aspect of Video Games, and its up there with the film and Music Industry, for example was just having a look around at the many popular video games characters which image have been thrown on everything at must amount to a huge revenuee. The one that initially springs to mind is Mario, possibly the most popular video game character around.




Angry Birds Sucsess


On March 10 the creators of Angry Birds (Rovio studios) announced that they had taken $42 Million in funding. They currently hold the record for the best selling iOS game ever. There is talks of a movie being produced featuring Angry Birds. You can already buy stuffed animal versions of the birds.

As Wired Magazine eloquently put it: “Every day, users spend 200 million minutes — 16 years every hour — playing the mobile game. Three trillion pigs have been popped. It has filled billions of those interstitial moments spent riding the bus, on a plane or in important work meetings, and it is or has been the number-one paid app on iTunes in 68 countries, as well as the best-selling paid app of all time.”

I overheard someone dismissively talk about how Rovio had everything handed to them and that’s why they had “overnight success”. I almost went medieval on them.

There is no denying that Angry Birds is a culture phenomenon, but one thing it’s not is an “overnight success”.

Did you know that the guys at Rovio spent 8 YEARS working on other games before they finally caught a huge break? That takes dedication. For almost a decade they didn’t have any big wins. Sure they had some small to moderate success early on, but nothing massive. Heck when Angry Birds came out on the iOS app store sales were pretty slow for the first 3 months. The Rovio guys believed in their product and kept their nose to the grindstone. Through an iterative process they were able to grow Angry Birds into the massive success that it is today.

“Over night success” is often idolized in the startup world, but sometimes the glamor is based in myth rather than reality. Show up and work hard each and every day and remember that you’re getting closer. You can’t have a breakout hit if you never show up.

Bad Effects Of Video Games


Most of the bad effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001). The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent. The act of violence is done repeatedly. The child is in control of the violence and experiences the violence in his own eyes (killings, kicking, stabbing and shooting). This active participation, repetition and reward are effective tools for learning behavior. Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (such as Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004). However, the evidence is not consistent and this issue is far from settled.
Too much video game playing makes your kid socially isolated. Also, he may spend less time in other activities such as doing homework, reading, sports, and interacting with the family and friends.
Video games do not exercise your kid’s imaginative thinking. Using imagination may be important in developing creativity.
Some video games teach kids the wrong values. Violent behavior, vengeance and aggression are rewarded. Negotiating and other nonviolent solutions are often not options. Women are often portrayed as weaker characters that are helpless or sexually provocative.
Games can confuse reality and fantasy.
Academic achievement may be negatively related to over-all time spent playing video games. Studies have shown that the more time a kid spends playing video games, the poorer is his performance in school. (Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004)
Video games may also have bad effects on some children’s health, including obesity, video-induced seizures. and postural, muscular and skeletal disorders, such as tendonitis, nerve compression, carpal tunnel syndrome.
When playing online, your kid can pick up bad language and behavior from other people, and may make your kid vulnerable to online dangers.
A study by the Minneapolis-based National Institute for Media and the Family suggests that video games can be addictive for kids, and that the kids' addiction to video games increases their depression and anxiety levels. Addicted kids also exhibit social phobias. Not surprisingly, kids addicted to video games see their school performance suffer