Wednesday, 1 June 2011

Introduction

For my final project, I decided I wanted to design an environment for a Game Level,Maily due to the fact in how much I enjoyed the last project in which I designed a game environment for a Monkey island which I thoroughly enjoyed.As to this point I wasnt sure on what to proceed with, I thought about the idea of designing a level again for the younger audience, Potentially thought about an under water level, kind of in the spongebob squarepants vague. However I thought it would be better If I went away from that audience and Designed a environment for a much older audience.

The idea I came up with was to design an environment hugely influenced by graphic novels in particular novels such as 100 bullets, sin city and so on. I thought this was an interesting idea in which I had ideas inwhich to visually represent the environment with vector graphics and textures hugely influenced by thus already mentioned. I thought the idea of a city was most interesting at this moment though plan to research a variety of sources of media

Tuesday, 17 May 2011

Global Companies Australia

One of my ideal destinations to work in would be Australia, heres a few companies I'd like to work for.



Blue Tongue Studious ( Melbourne, Australia )

Blue Tongue Entertainment is one of Australia's premier game development studios; we've been making games for consoles and PC for over a decade. We began life as an independent studio in 1995, and became a part of THQ in 2004. We now have more than 100 staff, and are continuing to look for talented individuals to join our teams.

We've shipped games in a wide range of genres, and have a number of popular titles under our belt, including Starship Troopers Terran Ascendancy, Jurassic Park Operation Genesis, the Nicktoons series of games, and Marvel Super Hero Squad.

Our acclaimed Nintendo Wii game de Blob launched in the US and Europe September 2008, and in Japan and Korea in November 2008. Our sequel, de Blob 2 launched on Xbox360, PlayStation 3, Wii in February 2011. Find out more at www.deblob.com.

All our games are made using our constantly evolving proprietary engine and toolset; we develop for all the current consoles, including Nintendo Wii TM , Microsoft Xbox 360® and Sony Playstation®3





( Brisbane , Australia )

Wildfire Studios continues to grow its profile as a preeminent developer of casual games.

Founded in 1995, Wildfire gained immediate recognition with the launch of the best selling and critically acclaimed pinball simulator Balls of Steel. The company has now released some 15 casual games across multiple platforms.

Wildfire�s games are distinguished by technical excellence, the highest quality graphics and attention to detail. The games are available on all the major game portals including Yahoo!, Big Fish Games, RealNetworks, Oberon, MSN and worldwide retail outlets.

Hollywood’s Leading Concept Designer uses a Wacom Intuos

What kind of software/hardware do you use when you create a concept art?
My studio setup is relatively simple. For digital paintings and drawings, I only use Adobe Photoshop. Currently, I’m using CS1 on my mobile laptop and CS5 on my nuclear-powered Alienware at home. It’s important to have a powerful machine because much of our work involves complex paintings which require a lot of RAM to load. The specs for my Alienware are:

Intel i7 960 Quad Core CPU
12 Gigs of DDR3 RAM
2 x nVidia GTX 295s in Quad SLI mode
Windows 7 Ultimate 64-bit

This PC is connected to a 30” Apple Cinema Display running at 2560 x 1600 resolution (great for digital paintings).

And of course the Wacom tablet is required. At home, I’m using the new 9x12 Intuos 4. At work, I’m still using the 9x12 Intuos 3 tablet.

The only other software I use is ACDsee. This is a photo manager application which is great for viewing reference images. It’s quick, has a small memory foot-print, and inexpensive to buy.

What are your ideal equipments/tools for concept art?
For me, speed is the key. I can’t stand lag or waiting for anything to load. So the first priority is a powerful PC with lots of RAM. Second are the displays. I prefer dual 30” screens running at very high resolutions (2560 x 1600). Next is the 9x12 Wacom tablet. Finally, match all this equipment with Photoshop and you have the perfect working environment.

I do get a lot of questions about MAC or PC. For me, I prefer the PC; simply because there are way more cool games on the PC than MAC. Since I work in the entertainment industry, it’s important for me to also play with the products. Currently, I have about 30+ games installed on my Alienware PC.

What is the advantage of using pen tablet/Interactive Pen Display?
Working digitally has a lot of advantages over traditional media. For example:

- The freedom to explore different directions without wasting material such as paper or paint
- Smaller studio footprint. I no longer need a huge drawing table with multiple lamps. This also makes the studio look much cleaner and modern
- The Wacom also allows me to go portable. A powerful laptop + Wacom is a cool combination
- Working digitally is also good for the wrists and eyes. You don’t need to move your arms much and there’s no need to squint. If you want to see something, just zoom in. And if you want to draw/paint a specific area, just pan the image to match your hand position
- No need to wait for paint to dry (a big slow down back in the classic painting days)
- Control-Z! This is probably the most important tool – the ability to change your mind and fix mistakes.

How Wacom products help you and your team to minimize work process?
Doing away with traditional media saves a ton of time and money. For example, back in the old days (10+ years ago), every designer on the team required a huge work area. Each space had a big drawing table, markers, lamps, paint brushes, storage bins, etc. It can take years to fully equip one designer. When the Wacom came along, all that changed. Now we just buy a PC, a tablet, and load up Photoshop. The studio is much more efficient as a result and work gets done faster. The Wacom tablets are one of the most important tools in a design studio – it literally changed the way we work.

What do you expect from Wacom?
I’ve owned every Wacom product since the ArtZ II days (back in 1996). Since then, I’ve always enjoyed every product that has come along. I can’t wait to see what will come out next. My dream is to have a wireless 9x12 Cintiq!

Just thought this would be an interesting insight into the software the leading concept artists use.

Films Been Turned To Movies

Home | Games Archive
13 videogames being made into films
Simon Brew

We've been through the production lists of Hollywood again, and uncovered a wealth of console and computer games coming to the big screen....

Published on Mar 13, 2008

Yesterday, we dug up 38 old films that are currently in the process of being remade. Today? Here are thirteen computer games coming to the big screen…

EverQuest
The huge online role playing game is currently in the hands of writer Michael ‘300’ Gordon, who is penning a screenplay for a potential 2010 film.

Max Payne
Personally, I love the Max Payne games, and consider it a blight on the face of gamers everywhere that they weren’t more popular. But they’re very movie friendly, and that’s why filming has now commenced on a movie that may yet re-start the gaming franchise, too. Mark Wahlberg is starring, and John Moore (not the one who writes for us, rather the one who remade The Omen) is directing.

Kane & Lynch
Eidos’s 2007 game seemed to be made with the big screen in mind, and thus Lionsgate has picked up the tale of two Death Row inmates on the run. Jieho Lee is in negotiations to direct the film, which could move into production this year.

Gears of War
Underworld and Die Hard 4.0 director Len Wiseman is being linked with a live action version of Microsoft’s Xbox 360 hit game. Stuart Beattie is currently writing a screenplay (his credits include Pirates of the Caribbean, Collateral and the upcoming Spy Hunter). It’s still in the early stages of production, though.

Spy Hunter
Talking of Spy Hunter, the classic 80s arcade game (which re-emerged reasonably recently) is also being scribed by Stuart Beattie for the big screen treatment. Paul W S Anderson is down to direct the film, which is still at the writing stage.

Halo
Peter Jackson was linked to the project once upon a time, and Alex Garland has been working on a script. Yet the whole project seemed to hit the buffers last year, and thus far, there’s little sign of it coming back to life. Proposed director Neill Bloomkamp stated that he though the project was dead last Autumn, and he could well be right…

Prince of Persia Sands Of Time
Brit director Mike Newell has signed on the dotted line for the big screen Prince Of Persia outing, which has original creator Jordan Mechner involved in the script. Jerry Bruckheimer is producing, and the film is now in pre-production. Cast is yet to be confirmed, but it’ll be on the screen next year.

Splinter Cell
A film based on the Tom Clancy-branded stealth/action game is in the early negotiations stage right now. That’s make a finished product some way away…

Mortal Kombat
Another film in one of the more successful videogame franchises, this one has Christopher Lambert rumoured to be attached, but no script so far. Doesn’t usually stop them where game-to-film adaptations are concerned…

Metal Gear Solid
The game that pretty much popularised the stealth genre in games is coming to cinema screens, possibly as early as next year. Michael De Luca – who also has Ghost Rider on his CV – is producing, but no cast or director details yet.

Devil May Cry
Capcom has apparently signalled its attention for a film to be made around another one of its popular franchises (after Resident Evil), and while little else is known about the Devil May Cry movie project, 2010 has been pencilled in for its release.

Rainbow Six
John Woo is producing, but seemingly not directing, a movie adaptation of another Tom Clancy-branded videogame franchise. Rainbow Six is a bit more action packed, mind. Zach Snyder was attached, but apparently isn’t any more.

Broken Sword: The Shadow Of The Templars
The adventure game series is ripe for a film, and so one is being written right about now. Charles Cecil – who created the series – is attached as Executive Producer, and a 2009 released is planned

3DS Making people Ill

s revolutionary 3D screens were supposed to provide gamers with a mind-blowing experience.
But it seems Nintendo's new console has only succeeded in giving them a headache.
Hundreds of angry users have complained that playing on the 3DS makes them feel unwell.

Health warning? Hundreds of angry Nintendo users have complained that the electronic firm's new 3D console makes them feel unwell
The handheld device was launched last week to huge fanfare in Britain, Europe and the U.S.
But gamers, some of whom queued overnight to become the first to own it, are already reporting side-effects including dizziness, nausea and headaches.
One Twitter user said: 'Warning to everyone, if you’re already ill and have a migraine, DO NOT play the 3DS with 3D on. Urgh. '
Another gamer said: 'The 3D gave me a headache, so I hated it.'


Read more: http://www.dailymail.co.uk/sciencetech/article-1371435/Nintendo-3DS-makes-gamers-sick-gives-headaches.html#ixzz1Mc2OxahK

[iPhone game] Samurai: Way of the Warrior

Was just looking on the unity site and found this game entitled Samurai Way Of Warrior, I thought it was a great source of research having us used Unity and Maya, software we have used before soI have experience in this kind of software. I also really like the graphical approach of the game, and the sort of style I really approve. Heres the trailor of the game.



Located in beautiful Brno, Czech Republic, MADFINGER Games brings together a team of veteran game developers. MADFINGER's portofolio includes many popular games, previously worked on big budget AAA titles for PC, XBOX, PS2, PS3, XBOX360.

Committed to providing the highest quality software for the mobile platform, MADFINGER Games' mission is game development with a focus on gameplay and player experience, with a major emphasis on total customer satisfaction.

MADFINGER Games' goal is to create console quality games for mobile devices such as the iPhone, iPod touch, and iPad with a major emphasis on total customer satisfaction.

Global Companies - Canada

Was just looking around at some of the global gaming companies around, I was focusing my search mainly towards three countries, been Canada, American and Australia as these are the three countries I could see myself working mainly due to the lifestyle similarity and hobbies interest. I start my search looking at Canada. Heres a few companies Id Like to work for.



Play Brains Studious ( Canada, Ontario )

Playbrains is a game development studio specializing in digitally-distributed fun. We create console and PC games that blur the lines between downloadable and retail games. We absolutely believe that downloaded entertainment can be as rich and immersive as traditional retail games, and we are committed to creating easily-distributed, high-quality fun across all game genres





Dot Bunny Studious ( Canada, Ontario )

dotBunny is a zazzy independent game studio based out of Peterborough, Canada. We make games that are different, and are proud of it. We also do some pretty awesome work in the areas of application development and visualization.
Founded in 2006 by Matthew Davey, we have grown from being a two-person professional services company with a dream of creating games, to a licensed development studio committed to the full lifecycle of game development. Since the beginning we have provided services and development assistance to some of the most critically acclaimed games on the market.
Today, we continue to develop new and astonishing intellectual property for clients, as well as groundbreaking titles of our own.



Having a look around heres two companies for example I'd like to work for. I really like the style of the graphics used with the games and target market the aiming for, thats something I can see myself been a valuable team member and shall follow these companies.