3D Gaming? well it makes sense and is the obvious rout to go down, however I cant help but think its just a fad and been developed for that cool flavour of the month feel, which is no doubt what is experiencing at the moment and no doubt it will go onto sell millions but is it really that benifitial?
With all these 3d films been developed. Ok i cant comment on 3D films but having seen for example Beowulf which is a movie I enjoyed in 2D,only let down was all the cringeworthy action scenes inwhich it was going out of its way to interact with the audience with the typical body thrown towards the camera scenes that u expect from 3d, and I just cant help but think why,Id much prefer imaginative and well thought out scenes and storylines which would impress me move than this gimmick. I fully agree with this statement below.
"3D can compliment a film experience if it’s immersive and worked into the story rather than the shameful pointy gimmickry that many seem to crave from 3D films. The best case in point being My Bloody Valentine 3D, which used a pick axe as the antagonist’s weapon of choice; possibly the pointiest of all weapons used in a horror movie http://techmeblog.co.uk/2009/07/19/3d-film-whats-the-point/
I just feel unless 3D films can develop and include brilliant storylines whether its in 2D ir 3D and restrains itself from using gimmick scenes which from what ive been told from fellow studets it has not yet and in a result the storylines have suffered then im not in favour which I fear is what will happen to video games when they inevitaly develop 3D in that well thought out intriquing storys will be ignored for unoriginal action games and cramming as much 3D effect in as possible without thinking.
The only 3D expeience i have been involved in is Shrek 3D at Universal Studious which is actually really fun and entertaing however is 5 mins and incorporates a kind of 4d effect with water squired at you and your chairs vibrating and the temperature of room changing. Even with all these effects it still did'nt feel as if u were part of the action as your in that sense of mind that its a just a screen which I feel that no matter how technology develops you have to be in that state of mind to actually believe its happening.
Showing posts with label Creative Industries. Show all posts
Showing posts with label Creative Industries. Show all posts
Thursday, 25 March 2010
Wednesday, 24 March 2010
What Is The Value Of Creativity To Society?
I started of this task with my opinion that creativity only comes from those in the industry from games design, product design and more. In which case these are the people who go out of there way to demonstrate there creative skills in creating something that has never been made before and in pushing the bounds of technology
The value of creativity is certainly huge in the industry, this is the importance between some companies surviving and going bust so as far as a the competitive industry goes, Creativity is the most important factor and the amount of competitive rivalry forces industries to push their limits in creating new original ideas which have never been seen before. Which is kind of what the human race, is a competitive rivalry trying to earn a living, that’s where we have to display our creative abilities but we work together too.
Without a creative mind we would not have the ability to set ourselves aside from everyone else and follow our own steps in life and how could we could develop as a race if we all followed the same goal in life as we need creativity in all areas, for example people who are creative with numbers and solving equations not many others could, or people who are creative with food and serve delicious meals. All occupations display creative strengths to make them a successful living, and displays originality and expressiveness in their jobs to which creativity can also come with monetary value.
My conclusion is We all hold creativity, the stimulation of creativity can be something as simple as Cleaning you teeth, as there’s many solutions in which people perform to their liking and what suits them best displaying originality and a creative frame of mind so yes creativity is hugely important and influential in where we have come today and no doubt will continue in the foreseeable future.
Reference - http://www.streetdirectory.com/travel_guide/33307/self_improvement_and_motivation/the_value_of_creativity.html
http://www.projectesin.com/index.php?id=27
The value of creativity is certainly huge in the industry, this is the importance between some companies surviving and going bust so as far as a the competitive industry goes, Creativity is the most important factor and the amount of competitive rivalry forces industries to push their limits in creating new original ideas which have never been seen before. Which is kind of what the human race, is a competitive rivalry trying to earn a living, that’s where we have to display our creative abilities but we work together too.
Without a creative mind we would not have the ability to set ourselves aside from everyone else and follow our own steps in life and how could we could develop as a race if we all followed the same goal in life as we need creativity in all areas, for example people who are creative with numbers and solving equations not many others could, or people who are creative with food and serve delicious meals. All occupations display creative strengths to make them a successful living, and displays originality and expressiveness in their jobs to which creativity can also come with monetary value.
My conclusion is We all hold creativity, the stimulation of creativity can be something as simple as Cleaning you teeth, as there’s many solutions in which people perform to their liking and what suits them best displaying originality and a creative frame of mind so yes creativity is hugely important and influential in where we have come today and no doubt will continue in the foreseeable future.
Reference - http://www.streetdirectory.com/travel_guide/33307/self_improvement_and_motivation/the_value_of_creativity.html
http://www.projectesin.com/index.php?id=27
Tuesday, 23 February 2010
Comparisons Between 2 Reviews
I read alot of reviews whether its music,games or film, so I have a brief knowledge on how to write reviews, and ive been a big fan of the Officil Xbox Magazine for a few years now so ive kind of took influence from them in writing my review, I say both reviews tend to start of by grabbing the readers interest, as I believe the first paragraph is the most important in any review as you need to keep the viewer hooked. another important aspect is to consider the audience in which you are writing too, which I think both reviews have achieved well as I went for an informal review as I believe its more apropiate considering the audience im writing to consisting mainly of teens/younger adults who arnt really interested in the technology side such how the game was made, but more about whether the game is good and so on. It is also important to use apropiate words that you know your viewers will understand which both reviews do. Obviously there review goes into more detail and is alot longer and may mention stuff I have'nt as I had a 500 word limit, but I got across the main points, Both reviews also have a conclusion of somesort and a rating system. There review goes into more detail as such like recomending other games and such but I believe both reviews are very similar.
Official Xbox Magazine Review - Forza Motorsport 3
You know the drill - Forza teases you with a quick blast in a supercar and then promptly dumps you with the kind of modest hatchback that's as sexy as sock suspenders.
Cue several hours of attempting to wring some kind of personality and excitement out of a car with under 100 horsepower, right? Well in Forza 3's case, you couldn't be more wrong.
When you do settle into the seat of that Ford Fiesta (or equivalent), having tasted the giddy performance of an Audi R8, you realise that somehow Turn 10 has made booting front-wheel drive runarounds into corners as much fun as blasting around in a supercar.
It's testament to the liquid-smooth visuals and enormous sensation of speed, that every race in Forza Motorsport 3, no matter what the car, feels exciting.
Advertisement:
It's one of the few racers where 100mph feels just as quick as you'd expect it to. The addition of tighter, twistier circuits, such as the Montserrat and Amalfi courses, which are a much more suitable playground for the full range of vehicles than classic tracks like Silverstone or the Nurburgring makes even the earliest career races utterly thrilling.
Of course, once you get to the point when you're desperately hanging onto a prototype racer at Le Mans, it's like being fired out of a cannon.
The other traditional blight on this sub-genre of racing games is that victory's not just down to driver skill. You usually have to spend ages fiddling with your car's tuning and upgrades, just to ensure you aren't left coughing in a cloud of tyre-smoke off the line.
Forza tidies this up with a single option in its slick, clean interface. Prior to every race you can just hit the Quick Upgrade button and the game will offer up the optimum upgrades that will ensure your car is as fast as possible while still eligible for the event. Another button press and you've bought the lot and it's all been automatically fitted. If only Kwik Fit was that efficient...
And efficiency is what Forza's all about. While the career mode runs on a calendar system, it's usually kept hidden away in favour of three brilliant options. One is a short series of races that your current car is eligible for, another is an opportunity to try out another car in your garage, and the final one allows you to race on at least one circuit you haven't driven before.
It's just enough freedom to keep things interesting without overwhelming you with options, and gives your journey through FM3 a satisfying momentum. Combine that with a neat sense of reward - you'll get a new, increasingly powerful ride every few races as you climb the driver levels - and you've got a system that provides structure to the racing without getting in the way of it.
While it can be tempting to just stick with your favourite car because they're all a riot to drive, it's definitely worth exploring the 400 or so that are on offer.
Every one is unique, and not just aesthetically. Turn 10 has a notoriously clever simulation engine at work, and you can feel the difference in character between vehicles more than any other game we've played - pick a racing car that is covered in downforce-producing wings and flick ups, for example, and you'll actually feel the chassis being pressed into the ground through high speed corners. It really is that good.
You'll be getting more intimate with oversteer as well when you hit the cobbled streets of Italy's Amalfi coast. For the first time in the series, Forza 3 has rally-inspired events, where it's just you and one other competitor over a point-to-point race (though the circuits can also be used for traditional eight-car races too). Okay, Turn 10 hasn't ventured as far as including off-road racing physics, but the surface is markedly less grippy than the tarmac tracks, which usually results in lurid slides, and the undulating hills and drops mean you're guaranteed to get some air. Unless, you know, you're not trying hard enough.
Try too hard, though, and this time around you can end up rolling the car. It doesn't happen often in the course of normal racing, but when you do manage to send your vehicle end over end it's a pleasing reminder that the simulation hasn't been compromised to please touchy manufacturers - you can even park a Ferrari Enzo upside down, if you wish.
In fact, the rewind button, an idea nabbed from Race Driver: GRID to ease the frustration of massive accidents, is so convenient, you'll find yourself using it more and more often for those embarrassing moments where you gently slither wide and get passed on the inside by the guy in second place.
Of course, this wouldn't be a Forza game if there weren't plenty of ways to distract yourself off the track. FM3 is without doubt the most comprehensive racing experience around - especially if you're plugged into Live.
The car painting system has returned and is now even more flexible, allowing you to arrange vinyl shapes in groups that can then be sold on for in-game cash (or given away) as a complete decal. We're already seeing impressive recreations of popular logos, meaning beginners can create their own concoctions using the work of other Forza players.
It's not just car painting this time around either - players can also sell their tuning setups or fully modified cars and share photos and replay clips too.
It's easier to shop your work around as well - every Live connected player now has a personal "storefront" that allows them to advertise their wares. If you see a particularly stunning piece of work, you can visit that player's page and check out what else they've been up to.
Just like Forza 2, it's this kind of depth that ensures you'll be playing FM3 for months, if not years, to come.
Once again Turn 10 has produced the biggest and deepest racer on the Xbox 360. More than that, though, the racing itself has been refined, and those who found Forza 2's on-track jousting faintly sterile will find that the much-improved AI, tighter tracks and more lively handling all make a huge difference. The flaws from the previous game have been buffed out, making Forza Motorsport 3 the complete racing game package.
Cue several hours of attempting to wring some kind of personality and excitement out of a car with under 100 horsepower, right? Well in Forza 3's case, you couldn't be more wrong.
When you do settle into the seat of that Ford Fiesta (or equivalent), having tasted the giddy performance of an Audi R8, you realise that somehow Turn 10 has made booting front-wheel drive runarounds into corners as much fun as blasting around in a supercar.
It's testament to the liquid-smooth visuals and enormous sensation of speed, that every race in Forza Motorsport 3, no matter what the car, feels exciting.
Advertisement:
It's one of the few racers where 100mph feels just as quick as you'd expect it to. The addition of tighter, twistier circuits, such as the Montserrat and Amalfi courses, which are a much more suitable playground for the full range of vehicles than classic tracks like Silverstone or the Nurburgring makes even the earliest career races utterly thrilling.
Of course, once you get to the point when you're desperately hanging onto a prototype racer at Le Mans, it's like being fired out of a cannon.
The other traditional blight on this sub-genre of racing games is that victory's not just down to driver skill. You usually have to spend ages fiddling with your car's tuning and upgrades, just to ensure you aren't left coughing in a cloud of tyre-smoke off the line.
Forza tidies this up with a single option in its slick, clean interface. Prior to every race you can just hit the Quick Upgrade button and the game will offer up the optimum upgrades that will ensure your car is as fast as possible while still eligible for the event. Another button press and you've bought the lot and it's all been automatically fitted. If only Kwik Fit was that efficient...
And efficiency is what Forza's all about. While the career mode runs on a calendar system, it's usually kept hidden away in favour of three brilliant options. One is a short series of races that your current car is eligible for, another is an opportunity to try out another car in your garage, and the final one allows you to race on at least one circuit you haven't driven before.
It's just enough freedom to keep things interesting without overwhelming you with options, and gives your journey through FM3 a satisfying momentum. Combine that with a neat sense of reward - you'll get a new, increasingly powerful ride every few races as you climb the driver levels - and you've got a system that provides structure to the racing without getting in the way of it.
While it can be tempting to just stick with your favourite car because they're all a riot to drive, it's definitely worth exploring the 400 or so that are on offer.
Every one is unique, and not just aesthetically. Turn 10 has a notoriously clever simulation engine at work, and you can feel the difference in character between vehicles more than any other game we've played - pick a racing car that is covered in downforce-producing wings and flick ups, for example, and you'll actually feel the chassis being pressed into the ground through high speed corners. It really is that good.
You'll be getting more intimate with oversteer as well when you hit the cobbled streets of Italy's Amalfi coast. For the first time in the series, Forza 3 has rally-inspired events, where it's just you and one other competitor over a point-to-point race (though the circuits can also be used for traditional eight-car races too). Okay, Turn 10 hasn't ventured as far as including off-road racing physics, but the surface is markedly less grippy than the tarmac tracks, which usually results in lurid slides, and the undulating hills and drops mean you're guaranteed to get some air. Unless, you know, you're not trying hard enough.
Try too hard, though, and this time around you can end up rolling the car. It doesn't happen often in the course of normal racing, but when you do manage to send your vehicle end over end it's a pleasing reminder that the simulation hasn't been compromised to please touchy manufacturers - you can even park a Ferrari Enzo upside down, if you wish.
In fact, the rewind button, an idea nabbed from Race Driver: GRID to ease the frustration of massive accidents, is so convenient, you'll find yourself using it more and more often for those embarrassing moments where you gently slither wide and get passed on the inside by the guy in second place.
Of course, this wouldn't be a Forza game if there weren't plenty of ways to distract yourself off the track. FM3 is without doubt the most comprehensive racing experience around - especially if you're plugged into Live.
The car painting system has returned and is now even more flexible, allowing you to arrange vinyl shapes in groups that can then be sold on for in-game cash (or given away) as a complete decal. We're already seeing impressive recreations of popular logos, meaning beginners can create their own concoctions using the work of other Forza players.
It's not just car painting this time around either - players can also sell their tuning setups or fully modified cars and share photos and replay clips too.
It's easier to shop your work around as well - every Live connected player now has a personal "storefront" that allows them to advertise their wares. If you see a particularly stunning piece of work, you can visit that player's page and check out what else they've been up to.
Just like Forza 2, it's this kind of depth that ensures you'll be playing FM3 for months, if not years, to come.
Once again Turn 10 has produced the biggest and deepest racer on the Xbox 360. More than that, though, the racing itself has been refined, and those who found Forza 2's on-track jousting faintly sterile will find that the much-improved AI, tighter tracks and more lively handling all make a huge difference. The flaws from the previous game have been buffed out, making Forza Motorsport 3 the complete racing game package.
My Forza Motorsport Review
The Wait is finally over, just as Jenson Button clinches the World title comes the third installment of this monster of a racing game from the masters at Turn 10 Stdious and we can tell you know this game excels even our high Standate.
For so many of us, this is the only chance we get to live out our boyhood fantasies, come on who has not dreamt of driving a Lamborghini Gallardo around The Laguna Seca or a Bugati Veyroun around Silverstone.If that does'nt wet your appetite enougth then Forza comes equipped with over 400 upgradable cars, even including cars sat on your parents drive, in Forza its just as fun to race around at 60mph in a Ford Focus, such is the brilliance of the control and physics system,each car acts deferantly and requires its own challenge to master, and depending on your level you can add assists on, making the game both fun for newcomers and you racing elite.
If thats not enougth the graphics are more stunning than a Page 3 callender. Several times we forgot we were even in a race and was just admiring the beautiful environment and the accelerating beasts, Words can got describe how visually stunning this game is, and makes all 100 tracks included in the game seem life like. All tracks from the 2 previous games are thankfully included, old time favorites such as Fuji Speedway,Catalunya,Laguna Seca,Silverstone are included and the world famous Nurburgring will offer great challenges to even the most experienced players.
We were really impressed with the new carear mode, if there was any negative points with the previous installment Forza 2 it was that Carear mode seemed to drag on forever and got very repetitive. However brilliantly the team behind Forza 3 have shortened the carear mode, but at the same time they have'nt, see the new setup in Carear mode is you have 6 years to complete to become a true legend,to reach this status each year u have to compete in the world tornament which is the main focus of each year however unlike Forza 2 you can complete all the sub tornaments and series in your own time, however competing these events will improve your Driving Level and Car Level an of course provide u with much needed money to improve your car. A feature we absolutly in this game is that for every driver level u go up you get a free car given to you just like that, we just received a Pagani Zonda, not bad for a days work. Were currently at level 19, and we are told there a total of 50 levels to acheive.
As expected Forza comes xbox live compatable providing the chance to battle it out with your freinds online for the ultimate bragging rights allowing upto 8 people to race at once, use scoreboards to compare your fastest laps and even upload images and videos of u destroying your oponments.
Overal verdict is Forza Motorsport 3 is an absolute must for any racing fans.
Overal Rating: 9.5/10
For so many of us, this is the only chance we get to live out our boyhood fantasies, come on who has not dreamt of driving a Lamborghini Gallardo around The Laguna Seca or a Bugati Veyroun around Silverstone.If that does'nt wet your appetite enougth then Forza comes equipped with over 400 upgradable cars, even including cars sat on your parents drive, in Forza its just as fun to race around at 60mph in a Ford Focus, such is the brilliance of the control and physics system,each car acts deferantly and requires its own challenge to master, and depending on your level you can add assists on, making the game both fun for newcomers and you racing elite.
If thats not enougth the graphics are more stunning than a Page 3 callender. Several times we forgot we were even in a race and was just admiring the beautiful environment and the accelerating beasts, Words can got describe how visually stunning this game is, and makes all 100 tracks included in the game seem life like. All tracks from the 2 previous games are thankfully included, old time favorites such as Fuji Speedway,Catalunya,Laguna Seca,Silverstone are included and the world famous Nurburgring will offer great challenges to even the most experienced players.
We were really impressed with the new carear mode, if there was any negative points with the previous installment Forza 2 it was that Carear mode seemed to drag on forever and got very repetitive. However brilliantly the team behind Forza 3 have shortened the carear mode, but at the same time they have'nt, see the new setup in Carear mode is you have 6 years to complete to become a true legend,to reach this status each year u have to compete in the world tornament which is the main focus of each year however unlike Forza 2 you can complete all the sub tornaments and series in your own time, however competing these events will improve your Driving Level and Car Level an of course provide u with much needed money to improve your car. A feature we absolutly in this game is that for every driver level u go up you get a free car given to you just like that, we just received a Pagani Zonda, not bad for a days work. Were currently at level 19, and we are told there a total of 50 levels to acheive.
As expected Forza comes xbox live compatable providing the chance to battle it out with your freinds online for the ultimate bragging rights allowing upto 8 people to race at once, use scoreboards to compare your fastest laps and even upload images and videos of u destroying your oponments.
Overal verdict is Forza Motorsport 3 is an absolute must for any racing fans.
Overal Rating: 9.5/10
Copyright
We were recently given the task of copywriting a piece of our own work, For this task I created an acount on Deviantart, and uploaded my work. Here is the link
http://lawnmoverlemondrop.deviantart.com/art/Skull-155156509
On this site it allows you to use the creative commons ruling, which allows artists to copywrite their work and edit your copywrite, For example I'va allowed users to Download and use my work howver Ive set it so they give me the rights. I believe this is a good method to use for upcoming artists as It gets your name out and who knows what can happen if the right person sees your work. I also really like the site and plan to upload some more of my work and hopeully get some good feedback and advice.
http://lawnmoverlemondrop.deviantart.com/art/Skull-155156509
On this site it allows you to use the creative commons ruling, which allows artists to copywrite their work and edit your copywrite, For example I'va allowed users to Download and use my work howver Ive set it so they give me the rights. I believe this is a good method to use for upcoming artists as It gets your name out and who knows what can happen if the right person sees your work. I also really like the site and plan to upload some more of my work and hopeully get some good feedback and advice.
RSS Feed - Good Or Bad Idea
I was recently told to investigate in the idea of having an RSS Feed, I had previously never experienced this, So I went along and checked out Google Reader, and from my experience of using it I got mixed impressions of the Software.
How it works is very impressive as I found out that most of the websites I visit including Artists who im hugely influenced by all have RSS feeds and it is very easy to use by just clicking the link provided and it wall send any updates directly to your reader, so if you just include a few RSS feeds it is very useful as you can identify much quicker of any updates or new posts instead of searching manually, However if you include alot of RSS feeds for me it just gets to crammed especially if you subscribe to any old website which can become a habbit, you can be just provided with loads and loads of unrelevant updates and basically rubbish, and may even miss out on some very important research which gets missed in all the junk.
So my overall opinion is if you subscribe to a few feeds which you find majority of the work relevant, then it is a brilliant idea and Id highly reccomend it, other than that Id continue to do it the old fashioned way and search manually around and you may come across some brilliant reaseach for example on some other site you have never visited.
How it works is very impressive as I found out that most of the websites I visit including Artists who im hugely influenced by all have RSS feeds and it is very easy to use by just clicking the link provided and it wall send any updates directly to your reader, so if you just include a few RSS feeds it is very useful as you can identify much quicker of any updates or new posts instead of searching manually, However if you include alot of RSS feeds for me it just gets to crammed especially if you subscribe to any old website which can become a habbit, you can be just provided with loads and loads of unrelevant updates and basically rubbish, and may even miss out on some very important research which gets missed in all the junk.
So my overall opinion is if you subscribe to a few feeds which you find majority of the work relevant, then it is a brilliant idea and Id highly reccomend it, other than that Id continue to do it the old fashioned way and search manually around and you may come across some brilliant reaseach for example on some other site you have never visited.
Wednesday, 25 November 2009
Myers Briggs Personality Profiling
During this sessions we went though a serious of personality tests we were given into finding out about ourselves and about relationships in the the industry and how personlaity clashes can effect this
I started Off by filling in a Strengths and Weakness sheet in which for my strengths my top results were Loyal,Generous and Forgiving and and my top 3 Weaknesses were Leadership,Wise and Decisive, and from these quick results u can gain abit of knowledge about yourself and certain rolls which would suite you in the Industry, for example a role in the indusrty that does not require so much of a leadershp role requiring decisive decision making,and on the other hand been Loyal and Forgivind couls suggest I'd be more apropiate working in a team roll as I'm easy to ge on with and so on and would not cause conflict. Of cause these Skills can be developed further but I'd be interested to find out say To improved your leadership strengths, would other skills become weaknesses as you would have to be a more stern figure.
I then went onto to take the actual Myers Briggs Test in where I had To selct what I believed best suited me and My results came up ENFP and I agree a fair amount with the definition of my results which basically imply I'm enthusiastic and Imaginitve which I agree as im quite passionate about the work I produce and I'm always drawing in my spare time trying to improve my skills and I like to use my creativity to come up with interesting designs and this adopts away from Work as for example I like to be creative with food and experiment.
From taking on this infomation From the options I would be best suited for A Teamworker role as one of my allowable weaknesses is I'm Indesisive. And The strengths which would make be more suitable are I'm cooperative,Listens,Perceptive and Diplomatice, in which from doing the tests and learning abit about my personality I have learned this.
I started Off by filling in a Strengths and Weakness sheet in which for my strengths my top results were Loyal,Generous and Forgiving and and my top 3 Weaknesses were Leadership,Wise and Decisive, and from these quick results u can gain abit of knowledge about yourself and certain rolls which would suite you in the Industry, for example a role in the indusrty that does not require so much of a leadershp role requiring decisive decision making,and on the other hand been Loyal and Forgivind couls suggest I'd be more apropiate working in a team roll as I'm easy to ge on with and so on and would not cause conflict. Of cause these Skills can be developed further but I'd be interested to find out say To improved your leadership strengths, would other skills become weaknesses as you would have to be a more stern figure.
I then went onto to take the actual Myers Briggs Test in where I had To selct what I believed best suited me and My results came up ENFP and I agree a fair amount with the definition of my results which basically imply I'm enthusiastic and Imaginitve which I agree as im quite passionate about the work I produce and I'm always drawing in my spare time trying to improve my skills and I like to use my creativity to come up with interesting designs and this adopts away from Work as for example I like to be creative with food and experiment.
From taking on this infomation From the options I would be best suited for A Teamworker role as one of my allowable weaknesses is I'm Indesisive. And The strengths which would make be more suitable are I'm cooperative,Listens,Perceptive and Diplomatice, in which from doing the tests and learning abit about my personality I have learned this.
Tuesday, 24 November 2009
The Digital Industries Sectors
For this Task we were asked to find two industry leaders who practice globally and describe their international activities
For the first company I decided to do Disney Interactive Studios,who of couse belong to the Disney brand, They need no introduction, there one of, if not the biggest global company around, they started off as a small animation project in the mid 1920's and are now one of the most well known brand names around, and have gone on to develop there business into the Theme Park Indusrty setting up parks in many locations globally and have now most recently entered into the Video games industy named Disney Interactive Studios.The studio is based in Glendale, California, however has internal development studios around the world including locations in UK, Japan and Latin America. Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games, mobile games and interactive entertainment worldwide. Potential carear oportunities that the Company offer include Technology,Gaming,Creative and Business roles.
The second company I have choosen to do is Activision Blizzard studios, or so they are named now after Activision merged with Vivendi Games in July 2008. Actision were founded in 1979 and since then have developed popular games such as Call Of Duty and Guitar Hero. There headquaters are based in Calofnia, however they have many development studios and Sales Offices globally from locations including UK,France,Canada,India and many more. Potential oportunities they offer include games testers,3D modelling,Art Director,2D artists,Animators and so on.
For the first company I decided to do Disney Interactive Studios,who of couse belong to the Disney brand, They need no introduction, there one of, if not the biggest global company around, they started off as a small animation project in the mid 1920's and are now one of the most well known brand names around, and have gone on to develop there business into the Theme Park Indusrty setting up parks in many locations globally and have now most recently entered into the Video games industy named Disney Interactive Studios.The studio is based in Glendale, California, however has internal development studios around the world including locations in UK, Japan and Latin America. Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games, mobile games and interactive entertainment worldwide. Potential carear oportunities that the Company offer include Technology,Gaming,Creative and Business roles.
The second company I have choosen to do is Activision Blizzard studios, or so they are named now after Activision merged with Vivendi Games in July 2008. Actision were founded in 1979 and since then have developed popular games such as Call Of Duty and Guitar Hero. There headquaters are based in Calofnia, however they have many development studios and Sales Offices globally from locations including UK,France,Canada,India and many more. Potential oportunities they offer include games testers,3D modelling,Art Director,2D artists,Animators and so on.
The 13 Sectors
For this task we had to pick 2 professional websites from a list of the top companys in the UK and then 1 independently found website.
http://www.playfish.com/
I chose playfish as It was about the only name on the list I was familiar with, and having viewing the website I was really impressed. They advertise themself as a social gaming indusry and target social networks such as Facebook,Myspace Bebo and so on which is a very wide market, hence the amout of people using these social sites. And have now ventured onto software such as the ITouch, They say they installed over 150 million games which is been played by millions, and have development studios in London, San Francisco, Beijing and Tromso, Norway which is deeply impressing as they are marketing themselves both in Europe and The World.
http://mindcandy.com/
I chose the second site more out of complete randomness as like I said i was not familiar with many of the companies listed, but after checking the site out, I thought it would be interesting to check out a similar company and see the similarities and differences between the 2,both sites claim to be the leaders in social games, however Mindcandy specialises there target market to a more younger market, wheras Playfish have developed a huge variety of games, Mind Candy have just stuck to 1 more developed and bigger game called Moshi Monsters where u can adopt a virtual monster and look after him, Both companys tend to focus on the social gaming aspect which is becoming more popular recently, however I believe Moshi Monster is only playable through the PC, however is available globally.
http://www.indiegames.com/
This is the Independantly found website I chose, I wanted to keep on a game theme so choose this website, it is a guide to the very best Indie games around globally, where independant games companies upload there work to be reviewed and preveiwed and this website offers downloads, info and so on
http://www.playfish.com/
I chose playfish as It was about the only name on the list I was familiar with, and having viewing the website I was really impressed. They advertise themself as a social gaming indusry and target social networks such as Facebook,Myspace Bebo and so on which is a very wide market, hence the amout of people using these social sites. And have now ventured onto software such as the ITouch, They say they installed over 150 million games which is been played by millions, and have development studios in London, San Francisco, Beijing and Tromso, Norway which is deeply impressing as they are marketing themselves both in Europe and The World.
http://mindcandy.com/
I chose the second site more out of complete randomness as like I said i was not familiar with many of the companies listed, but after checking the site out, I thought it would be interesting to check out a similar company and see the similarities and differences between the 2,both sites claim to be the leaders in social games, however Mindcandy specialises there target market to a more younger market, wheras Playfish have developed a huge variety of games, Mind Candy have just stuck to 1 more developed and bigger game called Moshi Monsters where u can adopt a virtual monster and look after him, Both companys tend to focus on the social gaming aspect which is becoming more popular recently, however I believe Moshi Monster is only playable through the PC, however is available globally.
http://www.indiegames.com/
This is the Independantly found website I chose, I wanted to keep on a game theme so choose this website, it is a guide to the very best Indie games around globally, where independant games companies upload there work to be reviewed and preveiwed and this website offers downloads, info and so on
Thursday, 19 November 2009
Baf Game Festival Review
I Recently Visited The BAF Game 09 Festival, I went not really knowing what to expect if anything I had visualized A showcase of games for you to try out from new to old with the developers there giving talks on the games, So when I arrived I was not really expecting to be sat in a theatre room in a kind of Conference atmosphere listening to several companies give in depth talks about a wide variety of topics including about the business, the way the business is run, rolls in the company , development of the game and promoting themselves and the Products within the company, Although this was not entirely what I was expecting I got a lot of information out of it and even possible career roles I might take.
My favourite talk off the day was Amanita Design, who was the company I’d like to work most for. They are a group of good friends from Eastern Europe who showed off their game Machinarium, The reason why this was my favourite as I really loved the artwork involved in game and The sketchbook work which included thousands of sketches from development of ideas to storylines, which is something I’m really keen on and enjoy getting my ideas on paper and just letting myself and ideas loose. Other thing I was really appealed to me was the fact that they did a lot of their work at home and communicated with each other from there. I really like this Business model as its more a relaxed atmosphere, while getting the work done at same time, I also noticed that there not directly a Games company and have done work for some big companies such as Nike which appeals to me as I’d like to vary my work a bit and not just design art for Video Games.
Over the day I learned some useful information from other company’s talks, both personal information and information about the Industry such as the way different companies are setup such as Sony UK who have a boss and departments specialising in each area and are very professional in the way they present and the way the business is run, and Team 17 on the other hand who don’t really have a major boss, and are each designated certain roles however they help out one another and all put their input into development of the game and ideas they have. I also like the fact the Team 17 have set hours as one thing I have learnt after listening to several company’s is that there is times where they may have to work very long shifts and It was mentioned that in one case they had to perform around 22 hour shift and had to sleep at work and carry on the next day, Which to me is really off-putting but it’s something to be expected with the demanding deadlines.
It was also good to hear that they are some company’s out there such as Blitz who have come up with Blitz 1up which is a programme to help smaller teams get their game to market. In addition to advice and studio resources, and also offers help with funding, legal guidance and marketing. Which I think is a great Idea as it benefits both parties involved and is an approach I’d defiantly consider in getting my work out there.
My favourite talk off the day was Amanita Design, who was the company I’d like to work most for. They are a group of good friends from Eastern Europe who showed off their game Machinarium, The reason why this was my favourite as I really loved the artwork involved in game and The sketchbook work which included thousands of sketches from development of ideas to storylines, which is something I’m really keen on and enjoy getting my ideas on paper and just letting myself and ideas loose. Other thing I was really appealed to me was the fact that they did a lot of their work at home and communicated with each other from there. I really like this Business model as its more a relaxed atmosphere, while getting the work done at same time, I also noticed that there not directly a Games company and have done work for some big companies such as Nike which appeals to me as I’d like to vary my work a bit and not just design art for Video Games.
Over the day I learned some useful information from other company’s talks, both personal information and information about the Industry such as the way different companies are setup such as Sony UK who have a boss and departments specialising in each area and are very professional in the way they present and the way the business is run, and Team 17 on the other hand who don’t really have a major boss, and are each designated certain roles however they help out one another and all put their input into development of the game and ideas they have. I also like the fact the Team 17 have set hours as one thing I have learnt after listening to several company’s is that there is times where they may have to work very long shifts and It was mentioned that in one case they had to perform around 22 hour shift and had to sleep at work and carry on the next day, Which to me is really off-putting but it’s something to be expected with the demanding deadlines.
It was also good to hear that they are some company’s out there such as Blitz who have come up with Blitz 1up which is a programme to help smaller teams get their game to market. In addition to advice and studio resources, and also offers help with funding, legal guidance and marketing. Which I think is a great Idea as it benefits both parties involved and is an approach I’d defiantly consider in getting my work out there.
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