Friday 18 March 2011

Game Art Design Year 2 Part 2 - Character Storyboard

Heres a quick storyboard for the animation of my game character to be included within the game. Level unfortunately at this point my character is yet to be rigged and animated and will be touch and go as to whether it will be ready to be included within the island but theres the brief storyboard.



Scene 1 - I want the character to be stood there in a kind of intimidating pose, potentially with his hands crossed, and im planning to have him guarding something, potentially all the bananas which have been stole on the island or a button to the machine which will set all the bananas on the island free.

Scene 2 - As you get closer to the character I am planning on having the character raise his arms, as if hes about to shoot towards your direction, Im also thinking about the possibility of having a voice over maybe saying something like, 'I am not afraid to shoot" or something else along those lines.

Scene 3 - I want this to be a pose of him crouching to the floor, building up some momentum to then jump into the air with help from his jet pack i am hoping to include within the character and have it animated within unity.

Scene 4 - Want the character to be then hovering in the air and once again hold out his hands ready to shoot, and maybe adding a little more dialogue further warning you.

Scene 5 - Im wanting the robot adding to the humorous appeal to kind of bang his head on the environment, and from that door on the robot as shown in the image opens and you are shown the banana texture I plan on including within the inside of the robot and maybe having a couple fall out onto the floor depending on how hard the scripting is.

Shot 6 - Returns to his original pose.

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